zbrush vs dazstudio camera?
![vex3d_22560](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/089/nBXEDVK7QUQAJ.png)
Why is it when I morph a figure I've imported into zbrush, it looks absolutely nothing like the morphed version imported into Daz?
It's impossible to make a morph the way I want it because by the time I get it imported its all 'perspective' is off. Face is too long, or narrow, or fat, or whatever.
What gives?
Comments
Try adjusting the focal length of your camera. The default DS focal length is much too low for portraits.
If anyone needs to know how I'll leave here some instructions that worked for me ...
in Daz Studio make a camera and in focal length place the value of 295.00
open zbrush ... in the topbar menu go to the draw tab and activate the perspective and dynamics (activate the small white letters on the icon) -
now activate the camera icon -
now activate the button with the number 35 ...
and ready! they are the same ...
the problem is that Daz characters are very small on the zbrush scale ...
I spent two days looking for a way to match them ... you can combine your characters by making the zbrush interface transparent ... use the "see-through" slider at the top of the menu ...
... only works for portraits
you should know that the front views of Daz and zbrush are not the same either .. if you want something precise you should move your camera in Daz just a little to make it look the same ... don't waste your time ... you can trust me. .. and use the instructions I gave you