A Look at the Possible Future of 3D Graphics: How More Real Than Real Can You Get?
Robert Freise
Posts: 4,480
Interesting article
You currently have no notifications.
Interesting article
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I think quite a few games will stay firmly planted on one side of the uncanny valley. Realistic enough to be amazing, but no too realistic that the content may be disturbing. The dolls in games like Call of Duty, Grand Theft Auto, etc, I think should always carry some level of CGI-ness to them.
On the flip side, some of the less graphic (violent) intense games (like Sims, etc) would be amazing with ultra-realistic graphics to them.
For DAZ...
- Best realism for close ups (gen 9 ?).
- Realism of Posing and Animation - built in! Killer-feature.
- Improved tools (posing, animation, everywhere...).
- More powerful and streamlined built-in features for using assets in games (guided simplification and asset-regrouping, id-tracking, license management, baking textures from what not, ability to convert just anything anywhere even if raytracing won't work, i.e. rather into the oven than ...).
- Creating HDRIs and backdrops with desired projections and shapes, ...
- Moving from possible to actually feasible for the less patient people...
May neither be striking not comprehensive. But this angle of view focuses on the actual doability of (quite some) realism. Concerning "what can be done", it's a vast area. You could also overprice stuff and charge a million for the simplest tools, add cloud-always, and so on.
...some of EASports ones come pretty close.