why are these loading when the character is off (in render)
2022-10-05 13:26:35.597 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Short Tail Fur__Torso_G8WolfieTail_9780_24059' uses MDL JIT compilation.
2022-10-05 13:26:35.617 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Short Tail Fur__TailMaterial_97a4_24104' uses MDL JIT compilation.
2022-10-05 13:26:36.365 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Short Tail Fur (2)__Torso_G8WolfieTail_9a60_27401' uses MDL JIT compilation.
2022-10-05 13:26:36.367 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Short Tail Fur (2)__TailMaterial_9a84_27446' uses MDL JIT compilation.
2022-10-05 13:26:36.738 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Foxy Lady dForce Short Hair Tail
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was trying to trouble shoot another issue and watching so I saw these load (actually more since there are six cats) but they load slow ... which would be okay if I was rendering the characters but the characters are turned off in the scene
So did someone fail to tell the render engine it didn't need to load them?
It took a couple minutes to initialzie the scene to render and only 30 sec to render (which considering I was checking the skydome (it's broke)
but why are these items which actually take extra time to load and cause daz to flash after each one loads ... why are they loading?
the tranlation tool visible in the scene is showing the selected turned off item
Comments
As far as I'm aware even if you have characters (in this case cats) "turned off" ie. not vivible, then the textures still get loaded because they're still in the scene, even though not visible.
I'll check that. but I thought some of the optimizers worked by turning off items not in the camera view... so that may be it.. they were off but still in the camera view.
But what was strange is these items specifically came up in the rendering info box... not as part of the overall textures = 1700m etc