How to do tubes and cables in Daz
privatepixels99
Posts: 36
So we have amazing assets like Eve 3022.... but how do we do those cables?
I'm guessing I'd have to roundtrip to and from a modeller like Blender (or use Ron's brushes in post which is sub-optimal in far too many ways).
Just hoping there's some arcane magic incantation for doing it in Daz...
Comments
https://www.daz3d.com/everyday-cables
https://www.daz3d.com/tentacles
https://www.daz3d.com/tentacles-38983
https://www.daz3d.com/strings
https://www.daz3d.com/flex-pipes
https://www.daz3d.com/sy-dforce-ropes-vines-and-tubes
https://www.daz3d.com/dforce-string-lights-
Many thanks
Make a curved line in Hexagon, add thickness, slap on a planar uvmap, make a Shading Domain/Material - send it over to D/S, fix the Shading Domains, Save the prop file. Probably took me longer to type this than it would to do all that ;-)