Rope

I know odd title but hear me out, I am trying to make a rope figure, A lenth of rope that can be bent around and curled up thing is I can't get the hang of adding the bones and the object doesn't appear as multiple sectection sbut as one soild thing even though I made it in a half a dozen parts in hexagon so any help here would be welcomed

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,961

    Poser, DAZ Studio, something else?

  • DeamonoxDeamonox Posts: 83

    Poser, DAZ Studio, something else?

    sorry I'm trying to do this in dazz studio

  • Richard HaseltineRichard Haseltine Posts: 100,961

    OK, open the Figure Setup pane, Window>Panes(Tabs)>Figure Setup.

    Right-click in the Geometry List area and select Add Geometry..., seelct your OBJ, and set the options as you would to import it at the correct size. Drag the OBJ from the Geoemtry List to the line Saying Geometry <none> in the Relationships panel. Drag each segment onto its intended parent (so segment 1 would go to segment 0, segment 2 to segment 1 and so on - though it will actually be easier to start at the highest number and work down to the root). If the rope runs along the x axis that should be it, but if not you will need to set the Order so that the axis the rope runs along is first - select all of the bones, then right-click on one of the orders and change it to update all. Click Create.

    That gives you the basic skeleton, now you need to weight map it - you can probably get away with using General weights instead of TriAx since the thing is flexible so go to Edit>Figure>Rigging>Convert TriAx to General Weight Mapping.

    Switch to the Node Weight Brush tool (Tools menu) and open the Tool Settings pane (Window>Panes(Tabs)>Tool settings. On the right of the pane click the fourth button - two discs linked by a line - to put the tool in gradient mode then right-click in the view port and select Gradient Handles>4 Handles (this means you can auto fill everything before with 0 and everything after with 1). Now you just need to fill each bone's weight map with a gradient - select a bone, in the Tool Settings pane General tab select the General Weights entry in the map list (if it isn't there, select it in Unused maps and click the Add map button), click the Align with Bone button in the Tool Settings pane, adjust the handles as desired, and click Apply Gradient.Repeat down the rope.

    Test the result, if happy File>Save as>Support Assets>Figure Prop Asset.

  • DeamonoxDeamonox Posts: 83

    ah thanks, seems I'm still not doing something right because I only have the one selection group which is default, any advice or tips as to what I'm doing wring here

  • Richard HaseltineRichard Haseltine Posts: 100,961

    Are you sure you are grouping the model in the modeller?

  • DeamonoxDeamonox Posts: 83

    hmm I must not be, looks like I'll have to find a tutorial or something for hexagon on grouping cause it all just seems to come out in one group section instead of the 10 parts it's made up of

  • Richard HaseltineRichard Haseltine Posts: 100,961

    If you open the OBJ file in a text editor search for lines starting with a g - there should be at least one for each group, with the name following the g

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