Armor deformation with transfer utility

Hi everyone! I'm making an armor. When I import it, I use the transfer utility to apply it to the genesis. But maybe it's not the best choice, because it handles it for me as if it were a soft dress, while it is a rigid armor instead. For example, the area around the shoulder should not stretch or change in size. How can I do? thank you.

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Comments

  • GordigGordig Posts: 10,051

    Transfer Utility should always be treated as a starting point. Go into it assuming that you will need to change at least some weights. You'll need the Weight Map Brush (Alt+Shift+W), and if you've never done any weight painting, look up some tutorials.

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