Clothing Morphs appear under G8F Actor

marblemarble Posts: 7,500
edited October 2022 in Daz Studio Discussion

I use Blender to create clothing morphs. I noticed something today that I have not noticed before and that is the morphs for the clothing appear in the parameters for the G8F actor as well as for the clothing item (see attached screen shot).

I have a Blender Export preset that I have used for a long time because I can't remember the export settings in either direction. I use Morph Loader Pro to import. If I delete the clothing from the scene the morphs under G8F also stop appearing in the parameters. Am I right in thinking that those morphs should only appear under the clothing and not under G8F as well?

Blender Morphs.jpg
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Post edited by marble on

Comments

  • marblemarble Posts: 7,500
    edited October 2022

    Here's the Blender export settings ...

    Blender Export Settings.jpg
    426 x 1128 - 57K
    Post edited by marble on
  • marblemarble Posts: 7,500

    Ahh - never mind, I see why now.

    That particular clothing item does not have an "Actor" parameter subset so those morphs appear under the parent figure. If I unparent the skirt, the morph parameters are also unparented. So I created a new subset named "Actor" for the skirt and moved the morphs into that.

  • PendraiaPendraia Posts: 3,598

    Sometimes it depends what's selected in the scene tab. If you have the character selected and imported the morphs it can show up there sometimes but the morphs are actually in the clothing. Not sure why.

  • marblemarble Posts: 7,500

    Pendraia said:

    Sometimes it depends what's selected in the scene tab. If you have the character selected and imported the morphs it can show up there sometimes but the morphs are actually in the clothing. Not sure why.

     

    I think you are right - I think that's what I was seeing. Maybe I did have the G8F figure selected.

  • PendraiaPendraia Posts: 3,598

    I do it all the time. Generally I'll resend it from zbrush if I think I've mucked up. It's very easy to do.  I'm not sure how easy it is to do from Blender as I can't wrap my head around the program.

  • marblemarble Posts: 7,500

    Pendraia said:

    I do it all the time. Generally I'll resend it from zbrush if I think I've mucked up. It's very easy to do.  I'm not sure how easy it is to do from Blender as I can't wrap my head around the program.

     

    Unfortunately I don't have the funds for ZBrush so Blender it is. There's so much I don't know about Blender but I've got used to using the sculpt tools to make morphs and I've learned how to make multiple morphs in the same Blender scene where they can each be an individually exportable shape key. A Blender equivalent of the ZBrush GoZ export/import tool would make the workflow quicker and easier though.

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