Clothing Morphs appear under G8F Actor
marble
Posts: 7,500
I use Blender to create clothing morphs. I noticed something today that I have not noticed before and that is the morphs for the clothing appear in the parameters for the G8F actor as well as for the clothing item (see attached screen shot).
I have a Blender Export preset that I have used for a long time because I can't remember the export settings in either direction. I use Morph Loader Pro to import. If I delete the clothing from the scene the morphs under G8F also stop appearing in the parameters. Am I right in thinking that those morphs should only appear under the clothing and not under G8F as well?
Blender Morphs.jpg
673 x 1000 - 115K
Post edited by marble on
Comments
Here's the Blender export settings ...
Ahh - never mind, I see why now.
That particular clothing item does not have an "Actor" parameter subset so those morphs appear under the parent figure. If I unparent the skirt, the morph parameters are also unparented. So I created a new subset named "Actor" for the skirt and moved the morphs into that.
Sometimes it depends what's selected in the scene tab. If you have the character selected and imported the morphs it can show up there sometimes but the morphs are actually in the clothing. Not sure why.
I think you are right - I think that's what I was seeing. Maybe I did have the G8F figure selected.
I do it all the time. Generally I'll resend it from zbrush if I think I've mucked up. It's very easy to do. I'm not sure how easy it is to do from Blender as I can't wrap my head around the program.
Unfortunately I don't have the funds for ZBrush so Blender it is. There's so much I don't know about Blender but I've got used to using the sculpt tools to make morphs and I've learned how to make multiple morphs in the same Blender scene where they can each be an individually exportable shape key. A Blender equivalent of the ZBrush GoZ export/import tool would make the workflow quicker and easier though.