Problem with Iray shaders

Hello, I have a little problem. As I try to select a surface to apply a shader that come by default in daz 4.8, shader Overrides the material, even though he said he did not do it, because I applied it with the control key. Anyone know why that happens?

Comments

  • SimonJMSimonJM Posts: 5,997

    Are you sure, when you ctrl-clicked, you had Ignore rather than Replace selected in the options dialog?

     

    image

    RepIgn.png
    15K
  • IsazformsIsazforms Posts: 210

    Look at this!!! The material changes.

    Captura de pantalla (29).png
    1360 x 726 - 520K
    Captura de pantalla (30).png
    1360 x 729 - 341K
    Captura de pantalla (32).png
    1360 x 730 - 812K
  • mjc1016mjc1016 Posts: 15,001

    Yes...but does it render correctly?

     

  • IsazformsIsazforms Posts: 210
    edited July 2015
    No , it goes with the other material. It looks very blurry. 
    Remember ever moved an adjustment so that the material did not look big and fuzzy, 
    but smaller, but can not remember .
    
    I understand that the material is replicated on the surface with a certain size as a mosaic. 
    I remember seeing somewhere that could change that size.
    Post edited by Isazforms on
  • mjc1016mjc1016 Posts: 15,001

    You need to adjust the tiling for the diffuse map.  In your third screenshot, above, it looks like the tiling options are covered by the image of the asphalt.  I think they are the two 4.00 items...probably start at 12.00 for both horizontal and vertical tiling.

  • IsazformsIsazforms Posts: 210

    Oh, Thanks again!

  • Richard HaseltineRichard Haseltine Posts: 102,363
    edited July 2015

    I see this going from the Default DAZ Shader to Iray Uber Shader using the Asphalt preset, but not if I change the diffuse map with the Iray Uber Shader applied. It's probably worth making a bug report (by opening a suppot ticket http://www.daz3d.com/help/help-contact-us ).

    Post edited by Richard Haseltine on
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