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A fun exercise would be to render the last three items you bought in one image. Obviously a bit of creativity might be necessary if they're from different genres.
@Fauvist Was it this one? I bought it when it was released. It left the store. Then it came back.
Keep telling yourself, I can stop any time I want!
I have a folder full of store page screen snaps that I stumbled on as I was searching the store, that have the big red button that says purchased. Stuff I forgot I had purchased. "There's a nice item that could come in handy, what!?! I already bought it. Let me go render that right now. "
I search through that folder on occasion to trigger ideas for renders too. There's hundreds of possibilities in there.
Echoing what others have said somewhat, I used to buy much more frequently than I do now. I would always find stuff "I might use for some reason someday" during sales and buy them "at a discount" to have them to use someday. More often than not someday never came. Now that I've learned that lesson I do a lot of what others have suggested:
Use the wish list and keep it lean. Generally its only stuff I know I really want and will use, very infrequently will I include something that's just super cool and might inspire a render I wouldn't otherwise have done, something I don't want to have to try and search for later.
Only buy when things are on deep discount (70% is the thresshold for me to even consider at this point) unless it's something you will definitely use in your next 3 renders.
Don't use the PC+ monthly cupons just to use them. The DAZ Originals one you should use every month - there's always something that costs $6 or less in that category you can use. But the $6 off an $18+ cart is one you can skip if you don't have $18 worth of stuff you really want to get that month.
Only buy stuff you have confidence in in terms of the quality of the product. Too often I bought things that seemed to fit a need, only to find they weren't very good for various reasons (bad geometry, bad textures, bad shaders, hard to use/bad documentation, etc.). Now I try hard to look at how other users have employed the product and the results they get before I buy a thing. It's really cut down on the disappointing purchases (and sometimes returns). This is another reason to try out what you have before you buy more stuff - you only have 30 days to get a refund if you don't like a product.
Related to that, I keep a list of gaps I have in terms of product types I really need to achieve some renders. Could be a particular hair style, a particular class of morphs, a particular clothing item, a particular shader, a particular texture set, etc. These are the only things I'll consider buying at release, everything else can wait for a hefty discount. Keep that list current. I often find I've got redundant products addressing a particular need - I've learned not to keep buying the similar things over and over again unless I still haven't filled that gap (due to non-existance of products, or unsatisfactory quality of existing products).
Perfect example of where I am now, V9 is a very nice looking character. With a couple of discounts I could get the base for $19, that's a pretty good deal. I have zero idea what I'd use the character for, the character looks quite a bit like other characters I already have, and there's not a lot of versatility offered (it's not an every person kind of character in terms of textures - it's a pretty specific niche). In years past I would have bought because it's a decent deal, and I might use it someday. Now, it's a non-starter. I dont' see myself using it, it's not worth paying money for.
Bottom line, only buy what you'll actually use / reuse in the immediate future that isn't just a slight variation of something you already have.