How to create a crowd?

Hi, I have a scene in mind, like a crowd of people. I am planning to use G8 figures with cloths and poses. But, I suspect it would be a huge chunk of textures and my 3060 could handle it. So How to proceed? Secondly, I have seen many people using V4 or Genesis figures in their crowded arts in those days. So is it a good idea to go back to older versions? Thanks

Comments

  • felisfelis Posts: 4,311
    edited October 2022

    If you keep resolution to base, the geometry will be moderate.

    But you should remove most textures, except base, and if at a distance you could substitute base with a skin color. Also if clothed you will likely only need the face.

    And also reduce textures on clothing and hair.

    Post edited by felis on
  • Victoria 4 has a higher polygon count than a base resolution Genesis (any version so far). As for maps, which tend to be the real memory hogs, you can always guess (or use an image editor to sample) the overall colour and simply assign that with the map removed through the Surfaces pane for the more distant figures.

  • Hmm, Hair is the one that is concerning me.
  • PerttiAPerttiA Posts: 10,024

    I have taken a G8 with clothing and hair down to 12MB's of VRAM;

    https://www.daz3d.com/forums/discussion/comment/7213201/#Comment_7213201

     

  • Riot police like to get to work early so that they can beat the crowds.

  • PerttiA said:

    I have taken a G8 with clothing and hair down to 12MB's of VRAM;

    https://www.daz3d.com/forums/discussion/comment/7213201/#Comment_7213201

     

    Great! I may use this trick.

    Thanks! 

  • You need to do what you can to reduce the weight of each character, and textures seem to be more significant than polys. Withthat in mind, I highly recommend using this product: https://www.daz3d.com/resource-saver-shaders-collection-for-iray . Even if you don't buy it, read through the information in the promo images - there's some good tips in there.

    I make crowds from Genesis 2 & 3 characters. I use one set of character materials for the female and one for the male, but use different character shapes and hairs to make them look more varied. I find the resource saver materials a bit too aggressive, so I use the original materials (minus stuff like bump and normal maps) for the characters' faces, but solid colours for the rest of their skin. I try to use solid colours wherever possible for clothes. Any bones that are totally hidden by clothing can be set to not visible (I don't know how much difference this makes, but every little helps).

    Once you've got some lightweight characters - say, 10 or 12 of them - you can use instances to make multiple copies of each of them. Instances have the same pose and materials as the original, but can be scaled and positioned elsewhere. If a regular Daz figure is like a jointed doll, an instance is like a toy soldier. 

    The watching crowd in this image comprises 6 G3Fs and 6 G2Ms, each instanced many times.

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