Compatibility

Hi, can anyone tell me if Genesis 2 items, such as Tattoos, Piercings, and the Wet Sweat and Rain packages will work for Genesis 3? I have purchased a Towel set for Genesis 2 that works perfectly well with Genesis 3. Thanks!

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891

    Genesis 3 uses a completely different UV set to G2F, so if these are skin settings they wont work as is.   I don;t know if they may be able to work in the future, but now for the present I think.

  • Thank you.

  • Would you happen to know if Genesis 3 Head Morphs package will give control over eyebrow color if you were to add a surface to it? Essentially, my questions is: Does the package allow you to select the eyebrows and isolate them from the face for manipulations? There is no eyebrow control as is at the moment and Merchant Base Skin Essentials for Genesis 3 Female(s) was a total bust for eyebow control. Any ideas?

  • And I guess as far as wanting to add tattoos and piercings for Gen 3, we just have to wait until its offered?

  • LeanaLeana Posts: 11,743

    Morphs have nothing to do with eyebrow color, they control the shape of the mesh.

  • I understand the Morphs do not control color, but if they allow for you isolate the eyebrows then you will presumably be able to change its parameters?

  • jestmartjestmart Posts: 4,449

    There is no separate eyebrow mesh, eyebrows are usually painted directly on the head texture.  The only way for the end user to control eyebrow color and shape would be if they where transparent overlays that could applied to a browless head texture using LIE or any good paint program.

  • I am trying apply stone/brick texture to a primitive plane but even after render it does not show up and I cannot figure out why. It works with glass so why not brick? Can anyone help? Thanks!

  • JimmyC_2009JimmyC_2009 Posts: 8,891

    I am trying apply stone/brick texture to a primitive plane but even after render it does not show up and I cannot figure out why. It works with glass so why not brick? Can anyone help? Thanks!

    You may have the plane round the wrong way.   Are you selecting the plaen in the Surfaces pand AND the Scene pane before applying the Shader. 

  • Yes definitely! Not sure what the issue is...I am having another problem...I dont know how to control the lighting parameters of my exterior environments, sometimes they are pitch black and other times overexposed relative to my interior. How does one control that lighthing??? Thank you for responding!

  • srieschsriesch Posts: 4,241

    There are several ways to do lighting.  Regardless of which method you choose, the important thing is to NOT use just the default DAZ Studio lighting if rendering in 3Delight (the standard prior to the most recent version of DS).  A screenshot might help, along with which render engine you are using (3Delight or Iray).  Personally, I use 3Delight plus the uber environment to get generic background light levels, plus lights to simulate the actual light sources (sun, lights, etc.)

  • I am using Iray and Iray soft lights to light the models which has been working relatively well. But the ext lights are inconsistant in terms of adding a dome, or environment etc...any clues as to the best way to have control over the ext light parameters so that it is desriably relative to my int? Thank you!

  • I have a sky skydome and sunlight and its is completely dark outside. Does the sunlight need to be inside the dome?

  • When I have the lightbulb turned on the scene is very bright and then when rendered its totally dark. In contrast to other times when the lightbulb is turned off, the scene is dark which makes sense. How is one supposed to measure what they are doing if the frame of reference is not consistant? The sky in the background looks lit but is dark on render. How do you gain control of Iray EXT light? No idea what the issue is...? Please help! Thank you!

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  • mjc1016mjc1016 Posts: 15,001

    I have a sky skydome and sunlight and its is completely dark outside. Does the sunlight need to be inside the dome?

    Ditch the dome...Iray has a built in 'nonphysical' dome, you plugin an image for lighting or backdrop (HDR for lighting).  A physical skydome just acts like a giant umbrella over your scene, unless you turn it into an emissive surface.

  • So if I want the sky background how do I plug it in? THanks!

  • I am using the hotel room 2101 and selecting the lamp light and turning it on, but in the Iray render it is off...any suggestions? Ty.

  • SickleYieldSickleYield Posts: 7,639

    The question's been answered, but Fuseling and I do have a product in progress for Genesis 3 Female that includes separately conforming, morphing eyebrows with three transmap options (morphing so that you can move them to cover existing textured eyebrows).  Textured-on eyebrows are a dead giveaway to unrealism in Iray even if a skin looks great otherwise, and that's been bothering me every since the engine came out.

    jestmart said:

    There is no separate eyebrow mesh, eyebrows are usually painted directly on the head texture.  The only way for the end user to control eyebrow color and shape would be if they where transparent overlays that could applied to a browless head texture using LIE or any good paint program.

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