is there a way to save smiles with a pose?
VicS
Posts: 1,273
is there a way to save smiles with a pose?
thanks
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is there a way to save smiles with a pose?
thanks
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They should be modifier/pose and should therefore be included by default.
where does one find modifier / pose ?
thanks
I see pose has to be saved in place, choosing properties/hip erased the smiles
I am not following that.
You can also use puppeteer pane, create a dot in that, then save out the puppeteer preset by using "save as" > "puppeteer preset". be careful with it though since this will restore the entire figure with ALL morphs used. a workaround is to lock the figure morphs you want the pose to apply to, or to go into preview mode in the pupeteer pane, then click your dot, this should keep the figure morphs intact and only pose the figure.
Been using puppeteer while doing collaboration work with other artists most of the time since you can just save a ton of poses that way without having to browse for them in a filesystem jungle, and instead just import them to the new figure and you got a list of dots you can go through quickly for various poses.
i mean when saving if hip is chosen (not g8f) then pose will happen wherever g8f is at the time pose is applied and not jump back to original g8f coordinates
thanks hzr
That doesn't work, as you proved for smiles. Smiles are a property of the character so they are *above* the hip. There is also an alias in the head bone for most smiles and that might cause the aliased thing, which is the character property, to end up getting saved but I haven't tested that. More generally there are lots of pose properties that are in the character; IRC all of the 3DU Pose Architect pose controls are. If you just save from the hip down you can end up with a total mess.
IRC there is a check box when saving a character pose which is something like "save base pose", which if unchecked removes character/properties/transforms from the save, which is what you want to do.
ok ill check that check box out, thanks jbowler