Floating feet in retargeted animation when using Bridge
![Malachi](https://secure.gravatar.com/avatar/ced7f0b2b01fd00a2a3bb7a3f6a05860?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fced7f0b2b01fd00a2a3bb7a3f6a05860_100.png)
So I've got some real nice dance animations (the Mixed MoCap Dance Set 2) and I'm trying to get them to work on a Gen 8 character that's imported using the DazToUnreal Bridge. For some reason, the feet are floating off the ground when the animation plays, and are kind of jittery. I think it has something to do with the IK stuff not animating correctly but I'm not sure.
The dance animations themselves are for UE4, but I can retarget those to the UE5 Mannequin with no problem. But when I then retarget from UE5 to the Gen8 figure, those feet just aren't working properly.
Does anybody have any clue how to solve this?