DAZ 4.21 simulation issues

jdavison67jdavison67 Posts: 650
edited October 2022 in The Commons

OKay.....

So I loaded a scene I previously made.

It has two G8 characters in it.

I change their poses, set simulation settings to default, and save the scene with a new name.

Then I try to simulate one of the characters hair props for the new pose.

I set the simulation to use the current frame.

When the simulation starts... A timeline pops up and my characters move to the old poses from before I saved the scene with a new name.

What the heck?

I cancel the simulation, and press the clear button.

The characters stay in the older pose....Now I have to start over.

What is going on?

 

JD

Post edited by jdavison67 on

Comments

  • nDelphinDelphi Posts: 1,868
    edited October 2022

    It seems we have to downgrade back to "NVIDIA Driver - WHQL - Driver Version: 517.40 - Release Date: Tue Sep 20, 2022 and simulation worked again."

     

    Post edited by nDelphi on
  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited October 2022

    Were the figures memorised in those poses, and is simulation set to start from the memorised pose - it is the default? There have been no functional chnages to dForce in 4.20.1.x/4.21.0.x

    Post edited by Richard Haseltine on
  • nDelphi said:

    It seems we have to downgrade back to "NVIDIA Driver - WHQL - Driver Version: 517.40 - Release Date: Tue Sep 20, 2022 and simulation worked again."

     

    I'm already running 517.40 

    JD

  • jdavison67jdavison67 Posts: 650
    edited October 2022

    Richard Haseltine said:

    Were the figures memorised in those poses, and is simulation set to start from the memorised pose - it is the default? There have been no functional chnages to dForce in 4.20.1.x/4.21.0.x

     

    It's an older scene from two builds ago... the scene was saved with the figures posed using poses in my library, and I don't think simulation was used on anything except the shirt on one character.

    I added a wieght map to the second characters hair, this time around, because I wanted to see if I could get a better look.

    I wasn't expecting the simulation to move the characters to the origin, and pose them in the old poses, though, I have never had that happen.

    I think I'm going to try puting the characters inb a blank scene, doing the simulation , and then saving them as a preset to pull into the old environment.

    It's not a huge deal, it was just a situation I had never run into before.

     

    JD

    Post edited by jdavison67 on
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