Do I need to Render if Bridging to another 3D program like Unity or Blender

kirascurrokirascurro Posts: 37
edited October 2022 in New Users

i've always wondered about this. i have no idea where to find the answer in the tutorials. it seems renders are for images. i don't need an image. anyone know?

Post edited by kirascurro on

Comments

  • GordigGordig Posts: 10,047

    Unless you're just screenshotting your viewport, you'll need to do some sort of render whether you're making a still image, an animation or a game. Game engines do the rendering live, so it's a different process than starting an Iray render in DS, for example, but it is still rendering.

  • ok, the Blender bridge didn't work, so maybe it's because i tried it without rendering. thanx for the info.

     

  • GordigGordig Posts: 10,047

    I'm unclear what you think rendering is. Rendering wouldn't affect whether or not something could be bridged into a different program, and if you are using a bridge, then you would render in whatever program you bridged into, i.e. you bridge assets into Blender so that you can use one of Blender's render engines. 

  • hansolocambohansolocambo Posts: 649
    edited October 2022

    so maybe it's because i tried it without rendering

    I have the feeling there's a big confusion here.

    You have 2 types of 3D (at least) :

    - the 3D that your pre-render using ray or path tracing rendering engines. Iray, Vray, Corrona, Renderman, Redshift, etc. That's for images. Or sequential images that you video-composite into animations.

    - the 3D that you do not render. The rendering (same term, totally different meaning) is done in real-time by a 3D rendering engines that follow 2 different PBR workflows : Metallic/Roughness or Specular/Glossiness. Real-time rendering engines : Filament, Cycles, Unreal, Unity. That's for games, AR, VR, etc.

    It's not at all the same. Although nowadays workflows between both worlds are beginning to merge, with real time raytracing in real-time 3D, and PBR materials in pre-rendered 3D.

    ---------------------

    Things being a bit more clear now I hope, your question : "Do I need to Render if Bridging to another 3D program", and this sentence : "the Blender bridge didn't work, so maybe it's because i tried it without rendering", don't mean anything.

    NO you don't need to... render ? before exporting a mesh, or a mesh and its skeleton to another app. You send geometry and bones to a real-time engine. Render will be done in real-time by this engine. Period.

    Vocabulary is the same : Rendering, Shaders, PBR, Materials, Textures, Metalness, etc. But it's definitely two very different 3D worlds.

    Post edited by hansolocambo on
  • kirascurrokirascurro Posts: 37
    edited October 2022

    hansolocambo said:

    so maybe it's because i tried it without rendering

    I have the feeling there's a big confusion here.

    yes, definitely big confusion. i'm just learning. as in i don't know most of the terms you used except "render". but i do understand what you're saying, and i definitely appreciate your explanation. i'm totally happy i don't have to render in Daz, cause it's an 100mb asset. so i will bridge to Unity (Dan Bui told me how to do that even if there's no bridge on the product page. thanx, Dan!) and go from there. thanx, again!

    Post edited by kirascurro on
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