8K Maps?

So i was under the impression that Vic 9 had 8K texture maps, however they seem to be 4K? Is there a reason we were not given 8K maps even though it was advertised as such?

Comments

  • MimicMollyMimicMolly Posts: 2,209
    It's some "detail maps" that are in 8k, and these do not load by default.
  • nicsttnicstt Posts: 11,715

    cheers, found em.

  • StrixStrix Posts: 13

    Actually the only 8K map that comes with Victoria 9 is Victoria9_Legs2_SSS_1003.jpg why this one I don't know, maybe so this makes them correct when they specify 'to 8192 x 8192'. The 8k skin details normal maps come with the gen 9 essentials but it does state that the 8k hd maps are part of the standard gen 9 essentials. Might be worth reducing the legs to 4k, seems a waste of processing power. My guess is it is here by mistake.

  • StrixStrix Posts: 13

    Trouble with the one legs sss texture being 8k is if people don't realise and resize it there will be reduced performance without knowing why. I'm guessing this was left 8k by mistake, if a marketing ploy they could have left the face diffuse 8k not something so random.

  • I said this in another thread, it's unlikely we'll see full 8K texture sets simply because most people don't have the hardware to work with them, let alone render them.

  • PerttiAPerttiA Posts: 10,024

    nightwolf1982 said:

    I said this in another thread, it's unlikely we'll see full 8K texture sets simply because most people don't have the hardware to work with them, let alone render them.

    Little birdie in one of the threads also said, that 8k textures were not making much difference as opposed to having detail maps at 8k.

    On G8 head with 4k textures one got 12 pixels per millimeter (0.0394 inches) and 24pixels/mm with 8k textures - That's a lot of pixels for an distance half the width of a square match stick.

  • In order for 8K textures to make a difference, you'd have to either be rendering extremely close up or rendering 8K sized images.  I'm pretty sure the human eye can't distinguish 12 pixels vs 24 pixels at one milimeter.

  • lilweeplilweep Posts: 2,550
    edited October 2022
    If I make a single 16k texture for the merged UDIM Uv set, will that render the same speed as 4 x 8k textures would?
    Post edited by lilweep on
  • xyer0xyer0 Posts: 6,020

    Please see here and below: https://www.daz3d.com/forums/discussion/597976/g9-no-lips-sclera-iris-etc-surfaces-anymore/#Comment_7781241 wherein MallenLane, Daz wiz, says exactly what's up with the G9 detail maps.

  • nicsttnicstt Posts: 11,715

    lilweep said:

    If I make a single 16k texture for the merged UDIM Uv set, will that render the same speed as 4 x 8k textures would?

    yup

  • cridgitcridgit Posts: 1,757

    nicstt said:

    cheers, found em.

    Where? I have the HD bundle and character essentials and not seeing any detail maps. 

  • lilweeplilweep Posts: 2,550
    edited October 2022
    nicstt said:

    lilweep said:

    If I make a single 16k texture for the merged UDIM Uv set, will that render the same speed as 4 x 8k textures would?

    yup

    Oh. Why do we separate into a bunch of udims, I guess so we can control texture density by UDIm? It's little easier to change skin texture settings when each surface has the same map.
    Post edited by lilweep on
  • barbultbarbult Posts: 24,740
    edited October 2022

    cridgit said:

    nicstt said:

    cheers, found em.

    Where? I have the HD bundle and character essentials and not seeing any detail maps. 

    \Runtime\Textures\DAZ\Characters\Genesis9\Base\Skin_Details

     

    Screenshot 2022-10-20 183405.jpg
    488 x 528 - 57K
    Post edited by barbult on
  • StrixStrix Posts: 13

    I put a ticket in about the stray 8k leg texture as this must be a mistake.

    4K is plenty for me, 8k might be nice for VR maybe but that isn't what DAZ is about ... yet

  • cridgitcridgit Posts: 1,757

    barbult said:

    cridgit said:

    nicstt said:

    cheers, found em.

    Where? I have the HD bundle and character essentials and not seeing any detail maps. 

    \Runtime\Textures\DAZ\Characters\Genesis9\Base\Skin_Details

     

    Thank you barbult. So no presets just texture files.

    Convenient.

     

  • thd777thd777 Posts: 943
    edited October 2022

    cridgit said:

    barbult said:

    cridgit said:

    nicstt said:

    cheers, found em.

    Where? I have the HD bundle and character essentials and not seeing any detail maps. 

    \Runtime\Textures\DAZ\Characters\Genesis9\Base\Skin_Details

     

    Thank you barbult. So no presets just texture files.

    Convenient.

     

    Both Victoria 9 and the Base have files in their Materials folders that load the HD Normal maps or standard maps.

    ...\My Library\People\Genesis 9\Materials\Daz Originals\Skin Details

    ...\My Library\People\Genesis 9\Characters\Daz Originals\Victoria 9 HD\Materials\Victoria 9 HD Normal Maps

     

    TD

    Post edited by thd777 on
  • DripDrip Posts: 1,206

    nightwolf1982 said:

    In order for 8K textures to make a difference, you'd have to either be rendering extremely close up or rendering 8K sized images.  I'm pretty sure the human eye can't distinguish 12 pixels vs 24 pixels at one milimeter.

    Not to mention, plenty monitors don't even have that density. 1920*1080 is still a pretty common screen resolution. Now, if you render a simple image of Vicky 9, then how many pixels will some bodypart (head, arms, nails) take on that screen? Does that amount somehow compare to the texture size for that bodypart (taking into consideration that not the entire bodypart might be visible)? Meaning, 2k textures are generally enough for most renders, 4k textures are way more than enough, while they're just right for most renders meant for 4k monitors, and 8k textures are overkill. The main use I can see for 8k textures, is for printing. For professional artists, 8k textures will make a huge difference, allowing them to make both better close ups and larger prints. So I see Genesis 9 with its inclination to 8k textures more as a figure for professional artists making advertisements and bookcovers and stuff like that, but overkill for hobbyists. Some vendors here in the Daz Store will probably support 2k and 4k for a while, but I also expect some vendors (and not necessarily the best ones) to totally embrace 8k and not look back.

    If anything, I do think Daz should look into splitting the store into a hobbyist and a professional segment, possibly encouraging vendors to make and sell seperate versions of their products for both. Add a link at the top to navigate between the two for those who so wish, but segregate them. This should also allow Daz to create a seperate, more professional looking storefront for corporate business, where they can leave out the older products and flashy advertisements. Professional bussinesses (not necessarily professional artists, that's a totally different group, especially the independent ones) won't be looking for Victoria 4.2 or Genesis 2. They'll want photorealism. No need to bog down their shopping experience with old stuff.
    Another problem that Daz can then solve, is pricing: things do get more expensive, and some hobbyists are dropping out now. One product, two version? Well, make the higher quality one a bit more expensive, and the lower quality just slightly cheaper. There are now two seperate customer bases to keep an eye on, and both can be kept happy with a product that suits their requirements, at a pricepoint that better suits their budget.
    Different customers expect a different shopping experience, and corporations and hobbyists are the ones furthest apart from eachother in this regard.

  • will the 8k detail maps be generic for Daz characters as in the G9 8k maps can be applied to Vic 9... or should i be seeing 8k detail maps with her too?

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