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The content creation tools are not used everyday for the normal use of setting up scenes and rendering images. So working files which D/S requires but the user does not, tend to be "hidden." From the hamburger menu {set of lines} at the top corner of the Parameters Tab, toggle Show Hidden on. Then look down the list and select Hidden, under Hidden select Clones.
Wild guess, "Dolb" is the name of the morph she dialed up.
Not about to explain what is ERC Freeze. Don't really need to know/read that encyclopedia. After you have adjusted the rigging to shape [done when the geometry JOINT editor brush is in play], right-click on any bone [DO NOT MOVE ANY OF THE BONES YOURSELF] find and select the Edit > Adjust rigging to mesh [count to 20 or so], then go back to the arrow tool, on the Parameters Tab right-click on any dial and select Edit. Then right-click on the dial that is your new morph and you will see near the end of the list of options, ERC Freeze.
If you can wait awhile eventually the PAs will come out with all kinds of useful tools to help with conversions.
Also, just because there's a new figure, does not mean that everything else can't be used. Many will continue to use G8, G3, ... golly some are even still using V1.
Pictures should be ready and available hopefully by Monday. Click here for forum thread.
Edited to correct brush type and add picture.
What is the WRAP tool?
Do you think a g8 to g9 conversion tool is/will be incoming if I be patient and wait? That's happened before numerous times with earlier generations. Someone please put that request in to the PAs pronto!
This:
you can do this without buying the wrap tool because a clone shape already exists for all the DAZ genesis generations
no other software other than DAZ studio needed
that tool is for getting shapes from other third party figures such as game content
or scans like the 3DSK content as shown
you can however use Blender to transfer baked textures between the clone export and other Genesis figures
Trust me, I am sure they know lol ...
While we the customers don't know yet who might, these PAs are amongst the stores to watch for [as they have done previous conversions]. [no particular order, and not an exhaustive list]
https://www.daz3d.com/zev0
https://www.daz3d.com/sickleyield
https://www.daz3d.com/riversoft-art
Dolb https://www.daz3d.com/dolb-hd-for-ollie-8 is just the name of the character I transfered
I chose him as an extreme shape
my use of acronyms etc was just me describing the process in brief, I DID say read a tutorial or watch a video
i was not doing a tutorial for you in fact I said I wouldn't, I don't do tutorials
it actualy was a reply to PerttiA when they said it could not be easily done
I don't even know what ERC freeze is, just know it is literally called that under edit mode for the morphs in parameters and it bakes the adjust rigging to figure shape in place
(learn to use Google search no need to sign in)
or wait for a product to be sold
there are not even morph packages etc available for this figure from DAZ yet
I don't think this is a lack of ability/comprehension skills on your behalf BTW, All I see is an excruciating lack of patience
DAZ usually has in the past released all the stuff at once so guessing are quality control issues or something delaying it
or this is like a beta release of the figure
we don't know what is going on behind the scenes and Premier Artists have all signed nondisclosure agreements so cannot say what products they have coming
we do know from what they let slip more stuff exists
How much patience do you think the average user is SUPPOSED to have? Not everyone here is a "professional artist" with years of that kinda experience. Just saying not everyone has the same amounts of patience or next day and same day delivery would have less usage. But yeah it actually IS capabilities and comprehension for me (though patience has some to do with it) so there that. Also because of the complicated diy project of a conversion I might just hang in there and hold off on g9 until (or if) a conversion tool comes out.
I am not DAZ, I am just a user like you
and if something is not ready yet like G9 I just don't buy anything yet
I wait
because I can do some stuff myself I will do stuff myself, I don't expect others to want to
hence I don't do tutorials etc
but I hate spending money so tend to do stuff myself a lot
that said DAZ has gotten an awful lot of my money over the years
this is a peer to peer forum, your gripes are with DAZ and should be communicated with them via a ticket but I am pretty sure they are overwhelmed right now
what we can do here is suggest stuff we do ourselves, we cannot control what DAZ does
just posting a whinge and moan thread does not mean anyone from DAZ will read it, only other users like me
and I only lead the horse to water, I don't make it drink
I was ready to be out of here after your first response TBH but being bored waiting for my PC to finish doing stuff and the forums being quiet, here I am
Transfer Utility seems pretty effective. This example transferred a character body and head, Body Pressure morphs for the top and bottom, Fitness and Fitness Details. Also the Auto-Fit for Hair, Clothes, Body Hair and Accessories all worked with minor tweaking (Mesh Smoothing, and/or Push Modifier) Baseline G9 Female skin seems to look pretty good. The G9 does seem to be a bigger resource demander though. The attached PDF is not specifically moving G8,8.1 morphs to G9, but goes thru the steps using two other figures, should aid those not familiar with the Transfer Utility. It's kind of fun trying a new figure, still really like the G8 platform though. TD
Forgot to add, per WendyLuvsCats hint, I posed the legs on the donor G8 at -7 Degrees, also the Shape Rigger tool worked on G9 if you have it. Makes moving multiple morphs so much faster. TD
Added the tutorials and Render back.
As a long time Daz user, I simpathise with the frustration of losing all my G8 morphs. I would guess 3rd party conversion assets will be available down the road, but I feel like these should have been built into the model/program. I don't feel like the G9 experience has been a good one, instead, I feel more like it is being rammed down my throat. Worse still is the lack of supporting products that are being released for it. So even for sonmeone like me, who is willing to rebuy everything, that option is moving forward as a pace that would make a snail yawn.
How i use that? have a video tutorial?
There's a freebie script at rendo here that takes a currently loaded G8F pose and applies it to a G9 character.
Amount of patience required, a little more than the average 10 year old and a little less than Methuselah ;-)
My diy tutorial has been uploaded and will be available for download when Renderosity releases it. It is not really complicated, the art of making things in 3D is learnt best by doing. So step by step and you'll get there.
I'd like to think I have more than a 10 year old patience with things like this but 10 years (hyperbole) to get a plug-in or something for conversion is asinine. That aside I'm tempted to try converting the shapes myself (I don't know how well or if I can actually do it right or at all) but instructions that are somewhat simple for "idiots" like myself would be great. It's probably something worth practicing anyway. It'll give me something to do when I'm bored. But as far as the freebie script mentioned earlier I might try that too. If anyone has a "simple-ish but not nessecarily the for dummies editing" tutorial on conversion of shapes from g8 to g9 please let me know if you have one and I'll give it a whirl. I've got a bunch of nada on my schedule for a few days so why not?
Also here https://www.daz3d.com/forums/discussion/598316/g8f-m-pose-transfer-to-g9#latest
Thanks Richard. That's helpful for one of my problems:)
First time WRAP user here with barely an evenings worth of time in it, and this is what I came up with to wrap all the G8.1 textures on to the wrapped and brushed G8.1>G9 figure
Left tree is G9 separated into surface materials, middle is the mesh wrap, and then on the right I extract and combine the textures from G8.1 materials to save into 4 new textures for G9 mesh
I skipped the nails for now, and boy what a headache and hairpulling it was till I figured out there where multiple U "levels" for one material...
is it really this finicky or just my inexperience allowed me to find the most difficult way to get this to work? Combining Head texture was probably the most work, had to photoshop it quite a bit to fix seams and overlaps (maybe better merging in Wrap could make it less of a hasle)
transperancy and other material textures still left to do...
Thanks, I have been leaving an invisible G8F in the scene, apply the pose I want, then use your script, works great! TD
Hey,
While searching the genesis-9-body-shapes, I came across this item. Is the price normal, or is it inflation in the price of raw materials?
https://www.daz3d.com/genesis-9-body-shapes-merchant-resource
This product is meant for PA. The very high price is so regular customers don’t buy it, and PA don’t actually pay that price.
That's a different, and much more useful, Richard.
Catherine3678ab,
Thanks for this, still took some figuring out, because I never downloaded my Hexagon software till today! Opened my eyes into more 3D software, now of course I might be addicted for awhile. Watched the DAZ 3D Hexagon intro video first, and that actually helped quite a bit also. Appreciate the effort. TD
One thing I noticed is that the transfer tool won't let you clone a Genesis 8 Female when you select Genesis 9 target until you apply the feminine morphs to the Genesis 9 character.
Here's my Wrap, with labeling so if someone wants to improve on it they can.
My process requires using the built in transfer tool to make a full body texture. But to keep the quality I wrote a program that upscales all the images in a direcotry to 16k, because the tool will only output textures based on the max size of the originals.
I wanted to skip the step of of using the Daz texture transfer tool, and tried to get Wrap to support the seperate sub mesh maps but couldn't figure it out. According to the documentation it says it only supports one texture per model, and it's unclear if that includes submeshes as well, which probably does. But no photoshop tweaking needed in this process as long as the source obj and target obj are near the same.
The graph should be pretty straight forward, the only thing to note is that you have set the U in the UV offset for
HEAD =0
BODY =1
LEGS =2
ARMS =3
And you do have to load each map type seperatly, the Color, Specular, Bump, Normal or whatever else you converted.
PS: Thanks for the reminding me about clone shaping, lol that made it esaier to match the base for the wrap.
How i can use that Clone Shaping?
It depends are you trying to convert textures or shape?