Renders take a long time, what's the best settings?
valerievampire
Posts: 24
So I have a GTX 1650
Processor Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 3.40 GHz
Installed RAM 16.0 GB
My renders are taking hours and hours the only time it is quicker is when I use low pixel and aspect ratio.
Just want good settings as I am using the victoria 9 hd and trying to get it as real looking as I can. Sorry I been doing this a long while but still learning. attached a render I took as well.
Victoria9HD.png
1000 x 1000 - 953K
Post edited by valerievampire on
Comments
Looking at your hardware. I can see why your renders took a long time.
The GTX1650 has only 4 Gb of VRAM, Iti is not an RTX card, so some of the VRAM will be used for RTX simulations in Iray giving you less than 3 gb for the render.
Even a simple scene will use up the rest of the VRAM. Vicky 9 uses 4K maps (even 8K) which are VRAM intensive.
Most likely your renders ran out of memory and reverted to CPU rendering which is a lot slower than GPU rendering.
Your CPU from 10 generations ago doesn't really help with the spped either.
The default render setting is set for verylow resource use, any lower as you've been attempted will give you very unsatisfying results.
For now you probable want to use older less resource intensive content or switch to 3Delignt rendering
Your best bet is to get newer hardware to keep up with the new Studio 4.21 and the newer content. .
Recommended hardware :
Newer Intel Core i5 (10 Gen or newer) or AMD Ryzen 5+
Sytem RAM : at least 32gb (64gb is better)
an nVidia RTX video card with at least 8 gb of VRAM (RTX3060 with 12Gb recommended)
I just got a RTX 3060 - 12GB and also highly recommend it. It's not too expensive, and will do the job. (I used to have a GTX 970), wow the difference is amazing. An hour render with the old card, now just takes a few minutes.
The rest of my specs are:
CPU: Intel i7-5820K CPU @ 3.30GHz (6 Core)
RAM: 32 GB DDR 4 SDRAM PC4-19207
I wouldn't reccommend a card with less than 12GB.
Sure, you can manage with less, but like I said, I would reccommend 12GB.
More RAM, means your expensive card wont get turned into a papwerweigt, or you spend time reducing texture sizes, which may mean you give up details; that, however, will depend on image resolution and how close to the camera you are. Oh yeh, if you want to render larger images, you need more RAM.
The attached image, only small, took 4.8GB of the card's RAM; it isn't used to drive monitors, but does have windows steal RAM, but regardless, 4.8 was in use.
Exact same image, much, much larger resolution and used 7.8GB
I will look into it thank you for your reply. Just money a bit tight at the moment due to cost of living here in the UK. But I am saving up bit by bit as I love doing art.
Yeah, am going to take a look on amazon and add to my wish list. Thank you for reply, I ain't computer savvy lol but I know my way around a pc if that makes sense just not inside a pc.
I will keep it in mind, thank you for the reply. Just on Amazon now taking a look.
If you are using Windows 10, you can check the vram usage in the Task Manager:
If CPU is at 100% load during the render you are not using the GPU at all.
(and, in case you don't know already what to buy. you need Nvidia cards for DS).
try this
My experince is that GPU with 12GB VRAM is minimum. I have one GPU with 8 GB and the scene often does not fit into it.
And here are my two top tips if you have problem with small GPU VRAM:
1) Restart DAZ before render. This will free lot of VRAM memory. It is also helpful to swith view to Wire Bounding Box before loading the scene. It will not put textures to GPU VRAM.
2) If you have integrated GPU, use it as primary GPU and leave your main GPU only for IRAY render. I am using this approach with GPU with 8GB. Using this approach almost all 8GB is ready for render. (When I was using it as main GPU usualy only 5GB was left for render. Some VRAM uses Windows and some DAZ. 3GB makes difference!).