Double mesh means we can create life-like aesthetic. Then why not triple on G10?
iSeeThis
Posts: 552
in The Commons
I don't know much about technical details. Just wonder why DAZ has waited for so long to give us more mesh. After rendering a number of Vicky9, I realize that more resolution means more soul. Even with Photoshop, I've never been able to make this level of beauty. So I wonder what next if G10 has more mesh and 12K texture! ps. I'm just a noob who's willing to pay for RTX 5090Ti and all beautiful G10 in the next 3 years if it make my works more stunning!
Comments
Beauty is more a function of skill than of character mesh. Some people have been making amazing stuff with Daz Studio forever. Some people have not. It's not figure mesh that made the difference.
You are right and I really agree so. Just me that I think I have no time for elaboration. I'm a customer who just want something stunning out of the box like Vicky9 (and premade lights, poses etc). I've seen so many pix in DAZ gallery which I think I will have no idea how to make it till I die. Just see the direction that if double mesh does this goodness happen, I guess tripple mesh may do more. And we should see it in a couple of years or so. (I don't have enough money to buy everything I want. But if it really makes my works better, my work will allow me to buy it for sure :D )
It will probably happen given the direction HW capability and internal volitile storage are headed, assuming AI doesn't come and make the need to manually create these models obsolete by Genesis 10. It is just a limited number of solution subsets in the increasing number of all sets that are going to be traversed using statistics on the various combinatorics sets.
AI is more and more valid. I see AI arts and I have no doubt in a few years there will be a big market about 3D world we are in. Just not sure it will allow us to tweak everything like we can do in DAZ and iClone nowadays.