Problem rendering Gen 9 in 3DLight
sueya
Posts: 832
in The Commons
Apologies if this has been asked before, but can anyone advise me of what I need to do to prevent this ghostly glow when rendering Genesis 9 default skin in 3Dlight?
Genesis9test.jpg
640 x 640 - 33K
Comments
Try applying your skin shader again.
If that solved it, it's because Daz can't find the textures in the Daz "temp" folder. I can't think if it's called a "Brickyard", or "Bricklayer" error (you'll see it on the text/log window when you render). It's one of the reasons why I don't use 3Delight anymore (it became quite a frequent error on my machine). Well, that and the time it takes to render hair.
it is an error related to the 3Delight shader system. First option to fix this issue: Save the scene and then reopen it. Doing so should reset the shader cache file. No need to exit Daz Studio fully. second option: If that doesn't work then you will need to clear out the brick system temporary files. The default location for this folder under windows is: C:\Users\[your user name]\AppData\Roaming\DAZ 3D\Studio4\temp\shaders Be sure Daz Studio is not running when you delete the files just to avoid any errors about files being in use. Also, you may need to make hidden folders visible.
Did you have any luck? I hope you won’t think I’m hijacking. If so, I will edit and post at another topic. Your topic seems be the most recent-- shows up in searches. Other 3DL topics: the most recent was 2020 about “Wowie’s” Awesurface, and technical stuff about 3DL versions, RSL format obsolete versus OSL or some such.
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G9 eyelashes seems to gum up the works. For the eyes, this is preliminary testing. Yes, they look horrible. Mouth is open because tweaking brightness & color for teeth. : 0
Suggestions? Can attach screenshots of texture pane but only if OP has solved skin problem first.
Ah, so this is how 3DL dies, with them just quietly dropping support for it.
Victoria 8 comes with:
Victoria 9 comes with:
There's your answer people.
Vendors mostly stopped supporting 3DL a while ago, I think.
Yeah, we were told that it wouldn't be getting dropped from Daz|Studio, but when the base figures no longer support it out of the box, it's time to accept that it's only a matter of time. Because if the PAs and Daz3D themselves have stopped making content for it, there's just no road left.
My advice? Save up for a good Nvidia card, or a get Switch Lite to get you through those render times, because we are officially past the point of no return.
ORRRRR just change the iRay textures to 3DL yourself ,and save them ........
It's never a good look when the end users are expected to fix problems with the finished version of a product. You payed good money for that, you're not a beta tester. Why are you expected to supply what should have come out of the box?
that's one way to characterise it, or you could just recognise you are a small minority of users and are expected to take a few extra steps to get it to work on your bespoke or obsolete shader set up.
(There's also Filament as an alternative to Iray and 3dlite, which also isn't 100% supported by PA's or frankly Daz Studio, but is still there for users to use if they want to tweak things.)
You realize there are more people with AMD, Intel and older Nvidia GPUs than users with a higher end Nvidia card, right? At present Iray support is completely broken in the lastest build of D|S, if you had the misfortune of upgrading your drivers. Thankfully, I was wise enough to hold off updating. How often is that gonna happen? Know what that doesn't happen to? 3Delight.
i dont think people with AMD, intel, and older NVIDIA GPUs want to render in 3Delight tho
they would just render on CPU or use Blender as renderer.
Remember your utter indifference now, when its a feature you consider essential getting the axe.
I can understand the frustration of people who use 3Delight, and it's certainly legitimate for them to complain and lament the lack of native materials, but it isn't a feature that is promised so it can't really be characterised as expecting end users to fix a problem.
The product is not advertised as supporting 3DL though, so it's not surprising you have to adjust it to work in 3DL (and I say that as a 3DL user).
Yes, popping in all those texture files was tedious but I have presets now. POssible reason I thought it was skipping face, was some render quality was setting were left too high. If I'd given it time, would probably have done G9 face-- just not in 4 minutes. Ths one was 91% at the 3 minute mark. Good enough for a test. : )
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Have fun / safe Halloween everyone :)
Yes, the 3DL user base is in the minority. So is the Carrara user base. That does not take away from the fact that one can get lovely renders from 3DL (to say nothing of what those few stalwarts can do with Carrara). Even so, one does get the impression that 3DL is the unloved stepchild. I wonder what will happen when 3DL is forgotten (almost there, actually - Who knows what will happen with it in DS5) and if Iray continues to malfunction in DS (inexplicably longer render times in latest versions of DS, loss of ghost lights for people using ghost lights, etc). It could be a problem if Iray stops working or if we're all suddenly expected to buy 4k series NVidia cards just to use DS because NVidia decides to make more changes to Iray.
In point of fact, very few (if any) currently-released products support 3DL. Furthermore, the version of 3DL in DS is an obsolete version that can't be updated without breaking all the current 3DL shaders - At least that's my understanding of the situation based on what I've read here in the forums. One can use the Uber Shader to bridge the gap between 3DL and Iray (with the loss of emissive lighting in Iray renders). One can also use Wowie's excellent AWE surface shading kit for 3DL. Naturally, this does require some work to set items up to use it. As is always the case, more advanced shading solutions may increase render times.
I can't speak for others, but as someone with an AMD graphics card I use 3DL exclusively. I am not interested in using Blender or waiting hours for a render with Iray.
Please can you tell me what you used to convert the textures. I tried using River Soft's Iray to 3delight converter but I still got the ghostly glow
I also tried uninstalling and re-installing Genesis 9
"Well, they didn't advertise it as having 3DL support, so those people can eat dirt!" is a pretty ugly take, but whatever.
This is gonna come as a shock to some of you, but the people buying these products are of varying skill levels.
Some of us can figure out how to hammer a square peg into a round hole, given enough time and energy.
Some create the content the other people buy.
Some people are great at doing scene composition, but lack the skill to tinker under the hood, to get something to behave in a way it wasn't intended to.
I've been rendering in Iray since well before I had a supported GPU.
That WOULD be a pretty ugly take, which is probably why that's not what Leana said. If a product doesn't advertise 3DL textures, then you should approach that product with the expectation that you'll need to do some converting. That's just the reality of the situation, and it's applicable to a wide variety of use cases, not just 3DL.
And so there are products for converting shaders and textures, if one doesn't know how to do that themselves. The same is true of 3DL to Iray. There are also people like Sven Dullah, who offers extensive advice for how best to work with 3DL. This isn't a matter of skill level, but a matter of expectations. You are choosing to use a render engine that you know is less supported in multiple respects. That choice is valid, but it comes at a cost.
There are valid reasons for using 3DL. Yeah, IRAY is great for getting some looks, but there are some things 3DL just plain does better.
After a lot of head-to-wall interfacing, one day I managed to finally get IRAY to produce some nice NPR results in-software, but stuff like VSS, dzDefault Toon and PWToon still do it better and with more versatility.
Having those options readily available is a good thing, not a hinderance.
Happy Halloween if you celebrate such things. It’s my favorite holiday. : )
I’m going to see if possible to attach a zip as attachment.
Failing that, I'll attach screenshots of surface tab.
If you don’t have Age of Armor > Subsurface > “!Subsurface Base Shader.” -- can probably pick: OmniFreaker > UberSurface > !Ubersurface Base
Note: I made a mistake in attempting in DS4.21. AweShader (2018 DAZ store version) and “Shaders > Ubersurface2 > “Ubersurface2 Base” “!Ubersurface2 Upgrade” do not work the same as they do in DS 4.12-- no pulldown slots for texture files)
The .zip file contains a preliminary 3DL materials preset for G9 "masculine" body textures option 01 (I think) also has .png icon of course. While it's two days worth of work, it should still be considered incomplete and a work in progress.
The path on my device has an additional folder I made: "3DL"
Local Disk (C:) > Users > User > Documents > DAZ 3D > Studio > My Library > Presets > Materials > 3DL
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PS: You are the OP. This is your topic! I would like to comment on other discussions here but I will not do so without your consent.
So enjoy halloween if celebrate such things! This is my favorite holiday so I'm always in a good mood.
These issues have been raised with nVidia, and are being looked at. Obviously we don't know what, if anything, will be done to address them.
Right! And I'm not blaming you or Daz staff. I'm saying these things exist and are a problem, especially because they're beyond Daz's control. With 3DL increasingly sidelined, we as Daz customers are left in sort of a precarious position with our stockpiles of Daz assets. And as has been observed, Daz staff is rarely forthcoming about where we are and where we're going with respect to DS. All we really know is, the latest DS upgrades are exhibiting some fairly serious issues and DS5 is coming someday with the promise that some older scripts (many older scripts?) will no longer work.
Sorry. Not trying to thread-jack, but sometimes these lines of thought develop organically. It's all related!
As this latest kerfuffel with the Iray engine and Nvidia drivers reveals, having just one engine that operates completely at the whin of how the video driver it's 100% dependant shows the need for a reliable alternative. If not 3Delight, then we need something comperable, and before someone says "Filament!" that's a bigger joke than the OpenGL renderer.
Lots other free options for rendering, Cycles, Indigo, Arnold, Kerkythea, LuxCore, Radeon ProRender, etc
@sueya has any of this helped?
1000+++ likes from me!
one thing I found helps alot are the Grey Bases for different figures by Spyrorue on DeviantArt plus he includes a 3DL Shader for in general things that I often use too ,Here's a link
https://www.deviantart.com/search?q=spyrorue