Feminine/male landmarks? Headsplit dFormer?
![Wonderland](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/117/nUQYG3AEB1BME.jpg)
in The Commons
I noticed an icon for femine/male landmarks. What does that do besides turning the character white? I'm really frustrated with not having surface area selections for lips and irises. Does this somehow address this? Also are there instructions on how to use the new head split deformer? Does that allow you to easily create separate head and body dials? Again, no instructions on what things are and how to use them.
Comments
Weren't there always headsplit deformers with genesis figures? If i recall, G8 has it too under utilities.
Just apply deformer, then load a full morph in morph loader pro and and then attentuate by weights (with strength at 1 or -1 depending if you want head or body split respectively).
As for that landmarks material preset, no idea what that's for. I guess it;s useful when wrapping or texturing to ensure you line up the relevant part of the body or texture with the genesis figure. When texturing, it's often hard to figure out where nipples/navel go for example, since they arent actually represented on the base mesh, so having a map to guide you is helpful. It;s not exactly difficult to make your own one, but Daz having one built in is helpful i guess?
The head split deformer has been around since G8, tucked away in the Developer Kit folder of the Content Library. (People > Genesis 8 Female or Genesis 8 Male > Developer Kit.) This is used to import your .OBJ shape onto G9 (or G8) with the help of Morph Loader Pro. (Edit > Figure > Morph Loader Pro). Attenuate by is where you right-click and select the deformer. The "Strength" is where you select the head or body. For head, you choose "1", for body, you choose "-1".
Your morph is saved in Morphs > Morph Loader in the Parameters section. You can click on the gear in the corner to set its percentage. (I like 0% to 100%). You can also change the color of the dials or add your own icon there. Not sure if you consider the creation of dials "easy," based on what I've said so far, but it can be done.
However, this doesn't rig your shape. (I unfortunately don't know how to rig, so I use Zev0's Shape Rigger Plus. I will need to learn one of these days.)
After you finish and are satisfied with your shape, delete the deformer. Then go to Save As > Support Asset > Morph Asset (track down in the branching where exactly you saved your morph.) You save it. Now, you make sure your figure is completely zeroed out. When this is done, you go back to Save As > Support Asset > Save Modified Assets.
Thanks. I was on DS beta 4.14 until now so maybe it wasn't included there? This all looks so complicated, I'm more of an artist than programmer type, but I'll try to do it when I need to. I was really hoping that landmark thing enabled us to change lips in surfaces but I guess not.
It was always there, just not as visible as now in the utilities menu that's new on G9.
For best and faster results DS 4.21 is would be the version to use- there's additions to layered images (e.g., blend modes). performance improvements to layered images and scripting API additions used by various scripts (e.g., makeup system presets, developer tools, etc)
I see a bunch of blend modes in LIE. Is there any explanation of what each one does?
The landmarks texture is intended to help artists when sculpting in Zbrush or similar programs. It lets them know where to align/place details/etc.
For now see https://doc.qt.io/archives/qt-4.8/qpainter.html#CompositionMode-enum
I got excited when I saw the "new" utilities for the same reason. But it looks like we are now limited to using custom maps to modify the lips etc. I've been playing around with that method myself, but no success so far. Supposedly the L.I.E editor can do something too, but I've never been able to understand how to do anything in that.
Thank you, those diagarams are helpful. I had to study them for a bit to figure out what was going on, but I think I got it.
https://youtu.be/07OA8hl99Pk
n.b. to download the leg morphs, link in description