Diomede's 1st try at alpha to omega

DiomedeDiomede Posts: 15,173
edited August 2016 in Art Studio

Hello everyone.

I am starting out on a journey to tell stories of Brash Lonergan, a law enforcement man assigned to the outer territories of the galaxy.  Cliches?  You bet! 

 

This all started with this month's Carrara challenge, but I'd like to take it further.  I'd like to put together a whole story.  In this first attempt, I tried to have something unique, so I have tried to model everything from scratch, rig, texture, pose, render - the whole thing from alpha to omega.  I am not going for photo-realism, but I also do not want the currently popular manga-styled toon.  I'm still struggling to figure out exactly what I want so am likely to keep experimenting.  Everything in these works in progress was done in Carrara because it is a single integration app.  Down the road, I may completely reconstruct my hero (Brash) and the other characters by taking genesis based figures and creating custom morphs in another app, rig in Studio, yadda, yadda, yadda, but for the moment I am trying to be like the Karate Kid and learn how everything fits together.  The panels were assembled in Photshop with a few additions.  Constructive criticism appreciated. 

Brash 1 page.jpg
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Brash 2 head modeling.jpg
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Brash 3 model and skeleton.jpg
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Brash 4 spaceship.jpg
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Brash 5 head close up.jpg
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Post edited by Diomede on

Comments

  • DiomedeDiomede Posts: 15,173

    Here is a second start on a custom low poly figure to be used as the base for male figures in non-photorealistic projects.   This is just a base starter mesh of about 1250 polygons. The actual characters will be created by adding detail.  More to come, eventually. 

     

    low poly 1.JPG
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    low poly 4 head start.JPG
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    low poly 5 combined.JPG
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  • IceDragonArtIceDragonArt Posts: 12,548

    Will be watching with interest

  • SaphirewildSaphirewild Posts: 6,668

    I will be watching with much interest!!!!

  • DiomedeDiomede Posts: 15,173

    Thanks for the encouragement.  I have started a thread in the forum for my modeler of choice and for details of interest to users of that progam, but will use this thread to share and to invite help for the project more generally.

  • DiomedeDiomede Posts: 15,173

    What would an adventure serial be without some birdmen?  I've experimented with modeling and rigging some custom figures.  I need to get some better shaders and could improve the edge flow but on the whole the figure poses reasonably well.  Everything modeled and rigged in Carrara.  If anyone is interested, some great Carrara tutorials by PhilW and Infinite Skills are 70% off.

    Birdman model and uvmap.JPG
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    birdman flight 2.jpg
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    birdrman flght 1.jpg
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  • 3Diva3Diva Posts: 11,538

    Oh nice! I wish I had the skills to do this! Good luck - I know you can do it! 

  • DiomedeDiomede Posts: 15,173

    Thanks for the encouragement.  I have been rigging within Carrara up until now.  I may try to rig within Studio but I think the method has changed since I Iast looked. I've watched some youtube videos on Daz rigging but should probably pick up a tutorial while the sale lasts.  The nice thing about Carrara is that you don't have to assign each polygon to a group and match them to the skeleton parts.  Instead, you just attach the skeleton to the entire mesh and then edit the joint weights if you don't like them.  But if I learn to rig within Studio then I could probably also use additional Studio tools like the tranfer utilty to make compatible content such as birdman armor and clothes.

     

    Always more to learn. 

  • KnittingmommyKnittingmommy Posts: 8,191

    Looks like an interestiing project.  I really like how your birdman turned out!  :)

  • DiomedeDiomede Posts: 15,173

    I'd be grateful for any suggestions on rigging custom figures in daz Studio. 


    Here are some of the related resources for rigging in Studio that I am aware of.
    Jen Greenlees rigging a prop  (eg., open and close doors of a building)

    Richard Kapuaala for rigging an asymmetrical mesh (figures with bending limbs)

    Daz Wiki on rigging
    prepping the model
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/basic_rigging_preparation/start
    Basics of bones and rigging
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/adding_bones_for_rigging/start


    Here are some resources for rigging in Carrara
    Cripeman
    intro to bones

    bone influence

    Dimension Theory
    part 1

    part 2

    Marcelo Teixeira
    IK chains

     

     

     

     

     

  • DiomedeDiomede Posts: 15,173

    Thanks, when I look at the birdman in its current form I think of those old claymation holiday shows.

    .

    Looks like an interestiing project.  I really like how your birdman turned out!  :)

     

  • DiomedeDiomede Posts: 15,173
    edited September 2016

    My concept for the heroine is Mercedes Olivia Xabat-Espinosa, but her friends call her Moxie.  Very cliche, but that is what I like.  Brash Lonergan is brash and Moxie Espinosa has Moxie.  moxie is North American slang for someone with energy, courage, determination, and know-how.  I intend for her to be a government administrative official.  She and Brash will have romantic tension, but he wants to be on the frontier, but she wants to live a glamourous life in the capitol.  She only travels to the frontier for work.  Here are a couple of tests, one for Moxie's face, and one that is not Moxie, but is to continue my progress learning to rig and pose custom figures. 

    I watched some more tutorials on modeling the human head.  This attempt at Moxie's face has better edge flow to make expressions and other morphs easier.  The purple and green bands show the edge flow.  Still trying to get the nostrils right. 

     

    This model isn't Moxie but it was a test of rigging a custom figure that I did for one of the Carrara challenges.  Focusing on rigging the hand and fingers. 

    moxie mesh try 1.JPG
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    Moxie Ede Flow.jpg
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    Test Posing Custom Figure.jpg
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173

    Here is a great video on modeling a human head.  Definitely worth watching to the very end, even if you don't care about modeling.  Really.

  • DiomedeDiomede Posts: 15,173
    edited November 2016

    Haven't posted in a while but still making steady progress.  In the meantime, here is a little inspiration for anachronism and art - just like ths month's Carrara challenge.  Enjoy this from Bloc Party.

     

    Post edited by Diomede on
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