Human readable 'licensing'?
So I read the 'Interactive License' and I literaly have zero clue what your talking about. Even sent a link to a lawyer that handels our corporate contacts and he said, ask you clearly wasent written for humans.
So what is it when do I need it How does it work
Currently we develop games, not pics or 3D printer 'objects' just digital stuff to do diffrent things in a game generaly a solo but also working on MMO aspects with others.
Currently our systems have there own 'humanoid' animator controls and animations that work with other models find so long as the rigging is setup properly.
One site says your special lisencing is a per person per 'artist' per creator and another says its a per final version and another says per 'copy' and non of it even is hinted in the terms.
One site says if we add a model we make fom your Daz Studio setup and it moves is animated turns or makes expressions you need a license even if its not your animations and then for each animation we need a new license.
Since non of the 3rd party sites know what you mean, and a corporate lawyer has no idea what you mean, could you explain it in human terms.
I have a MBA/CFA/CFP and that agreement gave me a headache.
Comments
If you are a corporate enttiy you might be inetrested in https://www.daz3d.com/daz-3d-enterprise
An Interactive License is needed for each asset that is included in your game as data (s o actual models, textuer expansions, animation sets). It is not needed for anything that is prerendered (backdrops, 2D rendered cut-scenes, 2D sprites) regardless of whether or not it moves. You need a license for each asset, but not per use. Anything you add yourself, not derived from a stoe item (e.g. your own animations keyed or motion captured by your own team) does not require any licensing in itself, though a license is required for the model; similarly, any texturs you create yourself without starting from a store asset does not require interactive licensing though the base model, if it comes from the Daz store, will.
Some of the ambiguity is because there used to be artist-specific Game Developer Licenses, which applied 9with limkts such as number of items per title, to content from a partticular artist) - those licenses still apply, if they did not have a set number of sues, for anyone who purchased them. That is where the sections about arttist names come in. The current licenses are per-product, if a product does not have an Interactive License it may not be used as 3D data in a game.
The section on 2D use is just reiterating the general license.