Self build clothing - were do the files go?
Hi!
My age old enemy - file management. I always forget it, and when I need it, I don't find the information.
Case: I have build a complete Sister of Battle Armour (Warhammer 40K) and now I want to share it with the world.
In the moment, I have obj and textures, next step is making it into an asset that would appear in Smart Content and (most important), rig the loin cloth. And I want everybody who loads said clothing to be able to use the rigging.
How do I organize the files, that someone who downloads the ZIP-file doesn't get a missing file and has a working figure?
Clothing has several parts,one being the undergarment (which shall be dynamic), the others being shoulder pads, backpack and waist armor which shall be loaded as a prop and shall scale with the figure but not deform and contains one rigged element.
Best wishes
Ryselle
Comments
The easiest thing to do is create a new runtime only for these assets, that way you won't have to go hunting down dependencies when it's time to distribute.
Have a look at the installation files for products made by DAZ PA's, there you can see a pattern for where to put everything.
In general, the geometry to \Data\YourName\Product\, Textures to \Runtime\Textures\YourName\Product\ and the user facing files that are used to load the product into the scene into \People\Generation\Clothing\Product\
Metadata is saved into \Runtime\Support\
Thank you very much for your answers :-)
Follow-up question to this: If I change add another surface in DAZ, is this saved with the product or do I have to overwrite the OBJ?