dforce, fall through?
Ok, so I dove into Dforce.
I am using Furuta Techwear for Genesis 8 Males. Plus the Yamaki Rapture.
Now, I didnt start from "zero". I went and used the animation time line instead(starting at the zero frame, ending at the 60th). Starting pose -above the bike- legs kind of wide. I wanted it to register the bike from underneath and his legs closing around the bike.
I have ran through the simulation a few times now. Trying to alter different settings.
Found the "collide with" setting....it is set to collide against Gen8 male.
Great. But I tried to get it to collide also with the bike(as it just keeps dropping through the bike. As if the bike just doesn't exist)
I went into settings. Checked "visible in simulation" yes. So I made sure the items I currently have in the scene(gen 8 male, clothing, bike) are all "visible in simulation"
Ran it again, still "falling through" the bike.
Is it possible (as I tried hitting cntrl and selecting more than one thing to collide against and it just didn't want to select more than one thing) to select/note more than one item in the scene for it to collide against?
I am currently trying a primitive, vaguely scaled to the bike, in hope of getting the pants to respond.
ANY suggestions?
Thanks in advance for the help and patience in this.
Comments
The "collide with" setting is for smoothing modifiers, not dForce. dForce items will collide with any object in the scene. A potential issue is the geometry: does the bike have enough polygons for the clothing to collide with? You said you're experimenting with a primitive, so how is that going for you? How many subdivisions did you give it?
For the life of me I could not find the subD for the primitive. BUT...the good note is, it kind of worked. The thighs on the pants responded well. The crotch, not so much. I think this may be due to the seat being quite pointed.
But with abit of maneuvering the camera, its not so bad.
Coming back to all the bells and whistles, is definitly taking abit of getting use to again.