Hi i have a ? About an animation iam doing

Ok I am doing a head scissors wrestling move is there anyway you could have a bodypart faster then others like i would like his hands to move faster so he can submit to the move!  Please if someone can help me ry so much!

Comments

  • GordigGordig Posts: 10,051

    I'm not sure I understand the question. The hands (and all other body parts) will move as fast or as slow as you tell them to based on the range of motion in your keyframes.

  • lasagnamanlasagnaman Posts: 1,001

    ok what i mean is i want the apponents head moving normally but i want to speeed up the hands to tap the womans leg i submit!

  • GordigGordig Posts: 10,051

    That doesn't really clarify things. The way you make one thing move faster than another is to increase the range of motion on the key frames and/or increase the number of key frames motions. 

  • lasagnamanlasagnaman Posts: 1,001

    how do i do that 

     

  • How are you doing the existing animation?

  • lasagnamanlasagnaman Posts: 1,001

    i am using the timeline!

  • GordigGordig Posts: 10,051

    At the risk of talking down to you, an object traveling a greater distance in the same amount of time as another object will appear faster than that object. Since you're being very vague about what your problem is and what you need, that's about all I can tell you right now.

  • The question has a lot of fill in the blanks in itself. However, from *what I understand*

    If figures don't have a moving intersections during "submitting phase":

    1- Finish your regular animation at 30fps.

    2- Set your animation to 60fps.

    3- Move the "fast-acting" figure's keyframes to half of their frame values, starting from the earliest keyframe you want to speed up.

    4- Now you have twice as fast acting figure. Do the math/adjust frame speed according to your needs.

     

    P.S: Daz has an ancient bug of copy-pasting keyframes with TCB algorithm. ***Sometimes***, after a keyframe is copy-pasted, the bug is triggered, the figure's movement-affected limb values go haywire (Shows NaN in parameters pane). Just set affected limb's / figures keyframes to Linear and back to TCB again. It should re-calculate the movement and fix the issue. Save often, since this may cause long time freezes/perma freezes.

  • lasagnaman said:

    i am using the timeline!

    So you are adjusting the poses in various frames by hand, with interpolation filling the gaps?

  • lasagnamanlasagnaman Posts: 1,001

    Yes thats right rich ! i really appreciate your help ! Ty so much

     

  • Ok, then you just - as we have been saying - need to make some bigger moves per frame than you are for the slower movements.

  • lasagnamanlasagnaman Posts: 1,001

    Ok  ty so much rich! 

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