Genesis 9 - Loading the Dev Landmarks on the OBJ in Zbrush?
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So a problem we should all be familiar with now is that there's nothing in the base topology for nipples. I can load the G9 Feminine landmarks with Blender and it displays properly, but I don't see where I can set ZBrush to use the Single UDIM. Screenshots for examples of what I see (not correct = Zbrush, correct = Daz Studio)
There's got to be people here, PAs if not anyone else, that use Zbrush with Genesis figures. How to do it?
Posted here as there is no Zbrush forum under Software so I think this is the right place.
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Genesis9_UDIM_UV_ZBrush.JPG
1045 x 1297 - 83K
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Genesis9_UDIM_UV_DAZ_Studio.JPG
552 x 693 - 38K
Comments
Are you using GoZ? That drops all grouping, using OBJ export/import would keep them.
Zbrush uses flipped textures. You need to flip the texture On the vertical in Zbrush. There's a button for that.
edit: bear in mind, when you use flip in the zbrush texture palette it creates a flipped copy of the map, and you then have to pick that one.
That's with an import/export because of the textures, I only noticed that you only have 1 surface across GoZ.
I'll try that, but even flipped the scale looks wrong.
So, I'm not 100% sure I understand the problem... When I go over the G9 morphs I definitely see morphs for nipples and such. But I don't use G9, so that's probably inexperience on my end.
Let's get into Genesis + ZBrush, yah, I heavily rely on ZBrush to edit my stuff but it's tricky, as you seem to have noticed... For the record: I'm now addressing editing Genesis 1 - 8, not necessarily 9, but hopefully this can help you anyway.
So the one thing to keep in mind is that Daz Studio, Genesis in particular, uses several textures for its figures, just check the surfaces pane when you have a Genesis (8?) figure loaded: at least the head, arms, legs and torso all use different textures. Of course some also share textures (ears, lips with head, fingernails with the arms, etc.). The problem here is that ZBrush can't use multiple textures on a mesh, only if the mesh is using sub-tools. So if you have Genesis 8 loaded then you can't tell ZBrush to apply a texture for the arms, and a different texture for the legs.
But we can somewhat work around this...
Just make sure to re-enable the eyebrows subtool if you have hidden it before, and also press control-shift and then click somewhere outside the mesh to unhide the rest of the polygroups (you may want to disable the display of the texure afterwards because that's going to look horrid).
After that you can GoZ your changes back into Daz Studio.
Hope this can help, this is roughly how I'm using ZBrush to edit my Genesis figures.
That was it. Thanks @MallenLane !
You only see the morphs for nipples because G9 loads with SubD by default. Set it to base, they'll be completely gone.
ETA: Normally I just use GoZ to send it over and back. I normally haven't found the lack of textures to be an issue for making morphs.