G8F movements in Puppeteer is really poor and erratic
So I learned about Puppeteer from the Daz Studio YouTube videos some time ago, but although it works great with G3F and G3M, it did not with Genesis 8. I figured that my computer couldn't handle Genesis 8 characters moving about quickly, (fast computer with a GTX 1070 graphics card), so I gave up a couple of years ago. It was so bad that 80% of the frames were dropped if I tried to record the movements because the cursor lags by a huge delay behind where I try to move it too. Then Genesis 9 came out and to my great surprise, both sexes of that version work absolutely flawlessly in Puppeteer. I can move them around with ease and there are no frames lost if I record the movements, no matter how fast I move my mouse. Then by coincidence I happened to have a G9F in the same scene as a G8M and the male moved flawlessly. I thought that it might have been related to having just upgraded to Daz 4.21, but it isn't. The G8F still doesn't work at all. So a bit of experimenting and I discovered that if I delete the eyelashes that come with G8F, she will move around just fine. I tried unparenting them, but that doesn't work, and neither does making them not visible in the scene pane. The only thing that works is to delete the eyelashes completely. I tried to zero the character and save it as modified, as well as the pose and shape options, and I tried doing that just to the eyelashes. But it made no difference. Has this happened to anybody else? Does anybody know how to solve this problem?
Thanks,
Jon
Comments
I usually record in preview mode, manually.
Go to the frame you want to set a key - click in the puppeteer area where you want - go to the next frame - and so on.
Thanks, but I'm more interested in why the eyelashes cause this problem only with G8F. It isn't happening with any of the other Genesis characters, including G8M. I can record fine in real time in preview mode if I delete the eyelashes for G8F, and I can do this to create aniblocks with all of the keyframes available for each frame. Then, I can add the eyelashes back to the character and render an animation using the said aniblock, since it only renders one frame at a time, but this is a lot of extra work. I'm sure there is something wrong with G8F, in my system at least, that should be solveable, but I just don't know where to start looking...
The reason I like to record in real time is because I can do all the movements freehand based upon how I believe the model should be moving. I can get the timing to look totally natural. If the recording doesn't look right to me, I can simply make a new one over and over until I get it right. The way you describe eliminates that kind of "feel" you get when you record in real time and you don't get a very natural movement and so there's a lot of post work with Graphmate etc...
I think this problem is related to morphs being loaded, as Genesis 9 is starting to slow down slightly now.
Is there a way to prevent or control which morphs get loaded when the base figure is loaded into a scene?
If I could get the base figure for G8F and G9F to move slowly in Puppeteer, then I could probably make good aniblocks to use in my scenes.
They still wouldn't be smooth in preview mode when applied to a complete character, but they would render properly...