G8F movements in Puppeteer is really poor and erratic

jnwggsjnwggs Posts: 89
edited November 2022 in Daz Studio Discussion

So I learned about Puppeteer from the Daz Studio YouTube videos some time ago, but although it works great with G3F and G3M, it did not with Genesis 8. I figured that my computer couldn't handle Genesis 8 characters moving about quickly, (fast computer with a GTX 1070 graphics card), so I gave up a couple of years ago. It was so bad that 80% of the frames were dropped if I tried to record the movements because the cursor lags by a huge delay behind where I try to move it too. Then Genesis 9 came out and to my great surprise, both sexes of that version work absolutely flawlessly in Puppeteer. I can move them around with ease and there are no frames lost if I record the movements, no matter how fast I move my mouse. Then by coincidence I happened to have a G9F in the same scene as a G8M and the male moved flawlessly. I thought that it might have been related to having just upgraded to Daz 4.21, but it isn't. The G8F still doesn't work at all. So a bit of experimenting and I discovered that if I delete the eyelashes that come with G8F, she will move around just fine. I tried unparenting them, but that doesn't work, and neither does making them not visible in the scene pane. The only thing that works is to delete the eyelashes completely. I tried to zero the character and save it as modified, as well as the pose and shape options, and I tried doing that just to the eyelashes. But it made no difference. Has this happened to anybody else? Does anybody know how to solve this problem?

Thanks,
Jon

Post edited by jnwggs on

Comments

  • tfistfis Posts: 129


    I usually record in preview mode, manually.
    Go to the frame you want to set a key - click in the puppeteer area where you want - go to the next frame - and so on.
     



     

  • jnwggsjnwggs Posts: 89
    edited November 2022

    tfis said:


    "I usually record in preview mode, manually.
    Go to the frame you want to set a key - click in the puppeteer area where you want - go to the next frame - and so on."

     

    Thanks, but I'm more interested in why the eyelashes cause this problem only with G8F. It isn't happening with any of the other Genesis characters, including G8M. I can record fine in real time in preview mode if I delete the eyelashes for G8F, and I can do this to create aniblocks with all of the keyframes available for each frame. Then, I can add the eyelashes back to the character and render an animation using the said aniblock, since it only renders one frame at a time, but this is a lot of extra work. I'm sure there is something wrong with G8F, in my system at least, that should be solveable, but I just don't know where to start looking...

    The reason I like to record in real time is because I can do all the movements freehand based upon how I believe the model should be moving. I can get the timing to look totally natural. If the recording doesn't look right to me, I can simply make a new one over and over until I get it right. The way you describe eliminates that kind of "feel" you get when you record in real time and you don't get a very natural movement and so there's a lot of post work with Graphmate etc...
     



     

    Post edited by Richard Haseltine on
  • jnwggsjnwggs Posts: 89

    I think this problem is related to morphs being loaded, as Genesis 9 is starting to slow down slightly now.

    Is there a way to prevent or control which morphs get loaded when the base figure is loaded into a scene?

    If I could get the base figure for G8F and G9F to move slowly in Puppeteer, then I could probably make good aniblocks to use in my scenes.

    They still wouldn't be smooth in preview mode when applied to a complete character, but they would render properly...

Sign In or Register to comment.