foot morph becomes thin when most any pose is applied
VicS
Posts: 1,273
foot morph becomes thin when most any pose is applied
the foot becomes around 1-2mm thinner and it cant be put back to the original morph's thickness
it happens on both of the feet morphs I use
i have previous morphs of the same hi heel height so if i zero out the present morph and apply an earlier one it doesnt coorect the issue
thanks for any help
Post edited by VicS on
Comments
? Which figure, which poses, which morphs, which shoes, ....
Some shoes come with pose/morphs which include making the foot smaller or more narrow, to better fit the shoes.
g8f
shoes i made , not conforming just parented
Okay, so for shoes you've made, maybe use the PowerPoint Template to help ... select the foot, the toe, and just gently rotate them to the desired placing. When done, save out your own pose presets. {uncheck all, then check only changed}
Or use the manipulator that provides the rotations.
Or use the Scene to select a bone and then the Parameter Tab to adjust the bones.
Just guessing, but sounds like something in your chain is doing your rotation order different from when you made the morph. I do that every once in a while and it causes the fingers to go flat when the hands are posed. The scaling being different will cause that so load in the morphs before you do any scaling. If you use multiple morphs into an item, the order is important to repeat it each time. Last, make sure you set reverse deformations to yes when you load back in. If you want to remove the morph, don't just zero it. Delete it. Setting it to zero should only mean that the verts don't offset, not that it's not calculated, which retains the broken order. Good luck with it.
thanks Catherine,
ics, Im gonna give it a try thanks