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Cool. I'm glad it works! Thank you for reporting back.
I bought the last version but have not used it yet because I read that where was a couple of issues and an update was coming. (I could be wrong though.)
Then Render Que 3 was released under a month later LOL
I guess I`ll never know how Render Que worked out. But it`s all good, as it was uncharacteristicly an impulese buy and not something I really needed
All the Mesh Grabber stuff works great for me though :)
I'm using Daz Studio 4.21, I was able to set up a Queue last month and it worked great. This time, I keep getting stuck on the 2nd countdown, the one that is used for the scene to settle down. It also says processing image: IBL4-15.exr. How can I bypass the countdown automatically?
This plugin is terrific. Thank you! Making me so productive.
Is there a way to render the scene directly to a file?
Currently, you can see the image rendering.
I look forward to when this plugin works correctly, but currently I can't get it to work right. Only the first render saves after the render is complete, the other renders in my queue run but never save. It won't render all cameras, only the perspective view. Isn't initiating the Daz3d shut down, only starts the script that eventually force kills the task, I know its not initiating the shut down because I can manually close Daz without a problem while the countdown is still going.
I've gone back to the old plugin while I wait for updates to this one. I definitely like this one more, so I'm hoping it doesn't take long to find the bugs and get them worked out.
What does the DS log say when the 1st render has completed\saved and the subsequent renders in the queue?
"The best", the "most wanted" and the "most-useful-tool" for me!
The only function I miss: Edit MAX SAMPLES and Edit MAX TIME (SEC.) for every picture / for all pics in the queue ...then the software is perfect!
One of the best tools for DAZ. Only one function I miss: edit the for all in queue MAX SAMPLES and MAX TIME SEC.
That would be the "most wanted function" for me!
That is set individually in each scene.
but it would still be very helpful if you have e.g. 500 scenes and don't want to change them all individually...
The RiverSoftArt Render Doctor has that capability. It has a more complex user interface, so ManFriday's Render Queue is my preferred queuing product, but each product has it's strengths.
EDIT- answered my own moronic question
With the Render Queue 3, you can ask the Render Queue to load render settings (or any other Daz Studio file) after it has loaded the scene, but before the scene is rendered. This is called "Pre-render asset loading" and is described on page 6 of the PDF manual. If you save a render settings preset with the max samples etc. settings you described and add it to scenes in the queue via the scene settings dialog (select scenes and press the "Edit" button), you can add such preset files for all selected scenes (even 500).
https://www.daz3d.com/forums/discussion/comment/7863566/#Comment_7863566
Sorry for the delay, I'm taking a look at it!
Dear ManFriday
Please let me come back to the question of "What causes memory problems?".
==> Would it be possible (as a potential "feature request") to add a second counter for the scenes as well? Thus making it possible to restart DAZ after every scene (or a given number of scenes), not after a certain number of renders? [And would this make any sense?]
In my typical workflow, I create scenes with many cameras from all kind of different angles and with differnt focal lengths, DOF/focal settings etc, often 50 or more....
Being able to render these out in "batch-mode" previously with RQ2 and now RQ3, while naming the resulting files in a meaningful way (appending the camera name), is fantastic and has completely "turbocharged" my workflow!
Many thanks for such a fantastic tool - I just today purchased RQ3, since the feature to skip the restart will pay for itself of through time savings and saving of electrical power by not restarting ;-)
However, some scenes I created and rendered manually in the past, indeed seemed to ultimately lead to memory issues and I had to restart DAZ - due to "memory leak" type of issues, I suppose.
What to my current experience has not (in a clearly identitifiable way) led to DAZ failing, was changing camera views and rerendering. [Not saying it does not, just I cannot attribute any failure to that directly]
From a workflow perspective, I would fully support the "conservative" approach to restart DAZ regularly, to prevent memory leaks from leading to a crash.
But since my renders typically take only <180 Seconds on a RTX2080Ti/11GB card (100 Iray iterations@4K, and that is on my slow machine used for batch rendering only) and the "Shutdown, Wait, Restart, Load, Settle" process takes much longer, I would prefer to have the option to schedule such DAZ restart ideally after finishing a scene and before moving to the next, not in the middle of a sequence of the same scene.
So having the option to use a scene counter to trigger restart would seem to make some sense, at least for my use-case and it certainly would not "hurt" anybody I presume.
Currently I'm test-driving RQ3 to see how long it will run before crashing DAZ, to be able to provide some statistics if required to justify this case.
Best regards,
Guido
When using Render Queue 3, the maximum shooting time set (Max Time(secs)) for each scene is ignored.
Is this a specification?
PS: There is no problem saving the rendering.
Just posting to chime in and say that I'm having the same issue as some people have already noted where the renders don't save.
Happens on my much larger scenes where there are numerous characters that push the full capacity of my 24GB of VRAM, but the smaller ones seem to work much more consistently. Seems like when it hangs as it clears the scene which is just normal for DAZ to do it somehow misses out on saving the render? Just from an observation.
I've gone back to using the previous version but the new functionality of this one would be nice to use, I just can't use it currently as it is painful to render for a lengthy time period and have it not save.
Hopefully this can be addressed.
2023-01-23 18:16:44.194 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend progr: 94.39% of image converged
2023-01-23 18:16:45.376 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend progr: Received update to 14101 iterations after 21917.810s.
2023-01-23 18:16:55.219 [INFO] :: Saved image: C:\Users\USERNAME\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
2023-01-23 18:16:55.232 [INFO] :: Finished Rendering
2023-01-23 18:16:56.243 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Device statistics:
2023-01-23 18:16:56.243 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 2070 SUPER): 14101 iterations, 6.561s init, 21916.533s render
2023-01-23 18:16:58.406 [INFO] :: Rendering image
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I just had it AGAIN... I waited 6hours that the scene get done and... I saw it live that it was fine, canceld manually and... checked the log file, its not saved to the wanted location, Camera 1+2 worked correct (camera 1 got also manually canceld, because I was there).
I had the same issue a week ago, did render over night, camera 1+2 was fine, camera 4+5 are not saved and camera 6 was currently in progress or something similar...
The electric bill goes up, but no result...
So, I encountered an unusual issue that I thought I'd mention. I have some renders where a g3m figure has his head resting on a "pillow". For the pillow, I've applied subd 3 as well as smoothing and collision modifiers (the latter directed towards the g3m model). These images render perfectly when I trigger the render manually BUT when I run them through RenderQueue, the pillow clips the figure's ear.
I have no idea what's going on and am working around it -- this is the first time I've noticing anything like this in 2+ years of using RenderQueue -- but thought I'd mention it.
I had this problem with old Renderqueque and thats why I stopped using it, the old (version 1) did NOT use the Mesh smoothing when it renders, it simply disables it. I did try to lock the option "mesh smoothing ON", but it did not helped.
I think render Queque 3 does solve this, but as you may see the last 2 posts.... (mine included) Render q. 3 , does love to waste hours of time (and electric cost...) and then saves it just as temp file, which get overwritten with the next camera.
What you have to do is, use the spot render tool, enable the smoothing again and spotrender all smoothed parts.... very frustrating.
Is there a size limitation to the renders? I set the scenes to render at 11000 x 8000 and it ran all night rendering like 7 files. This morning, though, there's nothing in the output directory and only the tooltip/icon files in the source directory.
Where can I find the renders if they aren't located in the "output" directory I defined?
As I recall 10,000 is the limit.
Gotcha! OK, thank you, Richard!
It seemed so from some of the other comments here, but it's good to see a definitive number placed on it. It's unfortunate, but it is what it is, I know I'm a bit of an outlier here.
THanks!!!
Hi!!!
I bought it the other day.
1 was very good I owned.
I purchased 3 to increase the work efficiency of video creation.
You can render several scenes overnight!
But a problem has occurred!
After the rendering start, the process 2 settles down will be skipped.
Even if it is 30 seconds or 60 seconds, it will be completely skipped.
Do you have any plans for correction?
thanks!
So, like someone else posted earlier but got no response, the program keeps hanging on step 2. The only way to bypass is manual, which defeats the purpose of this program. Does anyone have any insight as to how to fix this issue? It will stay stuck at 0 seconds until manually bypassed
Hello thank you for the product. I only had minor problems with it, I wish there was a cooldown time when the queue moves to the next fram in animation mode. Sometimes the smooth modifier would take more time to take in effect than the queue starts to render the next frame, which reults in the queue rendering a frame that doesn't have the smoothing modifier applied to it.
See my attachment, I would recommend to try increasing this sliders, you can find that options on the right top of the Render Queque, right over "Browse..." maybe that helps, I did never try to render a animation with it :)
Will this work with 4.16.03? I know it says 4.21, but a lot of products do that work with 4.16.03, and while I love the idea of this render queue. If I have to give up ghost lights I'll stick with the old one.
I was using the previous version without a problem untill a few days ago it stopped working. For some reason unknown to me the restart batch file doesn't run. When the script finishes the first render it usually opens a cmd window and closes daz, now daz stays open and no cmd window appears. The batch file is still created in the windows/temp folder. I tried the new version (the 3th) and after the render finishes is see my countdown timer (picture 3) but when that finishes picture 4 shows up, any idea's on how i can fix one or both problems? Many thanks.