Problem with OBJ Models Imported Into Daz

I’m trying to import OBJ files of clothing into Daz so I can use the Transfer Utility to make them auto-fit a Genesis 8 female. I’ve imported two different OBJ files from two different vendors, and in both instances, the file is not oriented properly in 3D space, and in both cases, when I attempt to move the clothing item into place onto the figure, a strange things happens: I discover that I cannot rotate the object on the Y axis. The Y axis slider instead rotates the model on the Z axis. (The slider for the Z axis does the same thing.) So I have two controls that rotate the object on the Z axis, but no control to rotate it on the Y axis, which means I can’t move the clothing object into place.

Has anyone else encountered this? Any idea how to fix it?

Comments

  • GordigGordig Posts: 10,051

    If the object wasn't exported with the same axes, you need to correct for that in the import dialogue. In DS, Y is up and Z is forward, and some programs reverse those, so try Y as forward and Z as up.

  • lilweeplilweep Posts: 2,487

    yall are out here positioning things with sliders and not the gizmos?

  • Transfer Utility will work with the as-importd shape, it will ignore any adjustments made in DS.

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