Problem with OBJ Models Imported Into Daz
I’m trying to import OBJ files of clothing into Daz so I can use the Transfer Utility to make them auto-fit a Genesis 8 female. I’ve imported two different OBJ files from two different vendors, and in both instances, the file is not oriented properly in 3D space, and in both cases, when I attempt to move the clothing item into place onto the figure, a strange things happens: I discover that I cannot rotate the object on the Y axis. The Y axis slider instead rotates the model on the Z axis. (The slider for the Z axis does the same thing.) So I have two controls that rotate the object on the Z axis, but no control to rotate it on the Y axis, which means I can’t move the clothing object into place.
Has anyone else encountered this? Any idea how to fix it?
Comments
If the object wasn't exported with the same axes, you need to correct for that in the import dialogue. In DS, Y is up and Z is forward, and some programs reverse those, so try Y as forward and Z as up.
yall are out here positioning things with sliders and not the gizmos?
Transfer Utility will work with the as-importd shape, it will ignore any adjustments made in DS.