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finally remembered my password and checked the renders out...they're very cool but I'm glad I didn't get them open at work...could have got myself in big trouble.
Well, I did say they were NSFW. :)
Where can I learn about geometry shell and fantom shielding?
Heres a link to a thread on these forums. http://www.daz3d.com/forums/discussion/4949/
There was a thread on the old forums but Im not sure how to track that down.
A little something I cooked up to break in DS 4.5
I didn't add any Carrara shaders .
You can do most what DS + more .
I agree!!! Addison is great! I picked her up, too! I'm still trying to figure out my render with her, though, cuz I don't know how to use my renderer...lol
btw...LOVE all the renders in here, too!
...and thanks, Pen! :) This thread was such a good idea!
A heavily AerySoulified Genesis
I used a photograph I took on the beach in Florida, USA.
Well, I did say they were NSFW. :)Lol...I know
@Jas..I'm really enjoying seeing all the renders also. I'm very glad that I started the thread.
@bigh, that's good to know!
I used a photograph I took on the beach in Florida, USA.
Looks great! It's a beautiful beach...
@willowfan, terrific renders!
bump in the night - Carrara used
No longer the new girl.
A touch of NPR.
Nata + Aldora Hair + scoopback dress
Very simple, I'm yet reinstalling all my contents after the crash of DS4 4.0.?? I hope DS4 4.5 will be more stable.
Once upon a time, I was a devout Gen. 4 renderer; nothing, I thought, could ever take away their reign in my runtimes. That was until I met Genesis.
Genesis came into the picture & seized the runtime throne...and here are a couple of my renders with Genesis. :cheese:
Here's one I did for the promos for the Lycan Hunter, I think DAZ did a lot better than I could have done.
I love it! toon render's are so addictive :)
Great renders every one, that look fantastic! Some of you have got the lighting spot on! Love to toon renders aswell, really creative! :)
While we're on the topic of renders, I want to point out that the cover image for 'Woodlander for Genesis' is a beauty of a render, so crisp and vibrant
Greetings,
It IS! It probably sold me on it...the outfit is just okay, but that's a GREAT promo image. A little anachronistic, with the sight-finder on the Hunting Crossbow, but really nice.
ObGenesis Render: The second image is one where my 4yo son picked out what they'd wear (he ended up with Amy's default because he liked it) and a bunch of the scene pieces. The first is an idyllic sunset piece I did for fun.
I wish I could share my current render, it's looking really nice, but it's 75% of the way in, at 45 hours so far. :-/!
-- Morgan
It IS! It probably sold me on it...the outfit is just okay, but that's a GREAT promo image. A little anachronistic, with the sight-finder on the Hunting Crossbow, but really nice.
ObGenesis Render: The second image is one where my 4yo son picked out what they'd wear (he ended up with Amy's default because he liked it) and a bunch of the scene pieces. The first is an idyllic sunset piece I did for fun.
I wish I could share my current render, it's looking really nice, but it's 75% of the way in, at 45 hours so far. :-/!
-- Morgan
Seriously cool renders everyone!
Off to check out Stephanie 5, not that I can afford it right now...but I can still drool.
45 hours + for a render - you are ...
Edited to add I weakened and bought the starter kit. Won't get chance to download until the weekend but will post a render as soon as I get chance.
Edited to add I weakened and bought the starter kit. Won't get chance to download until the weekend but will post a render as soon as I get chance.
no it is for Cypherfox
no gas - used Carrara
Kidding? No, lots of us can get renders into that sort of order of magnitude for final quality renders. Bump the image size up to allow printing without a reduction in quality, add a bunch of lights or use some of the advanced render options and it's quite easy to drive render times well into double figure hours.
I think my personal record was only about 36 hours, but I'm sure I could drive it higher if I tried ;)
Kidding? No, lots of us can get renders into that sort of order of magnitude for final quality renders. Bump the image size up to allow printing without a reduction in quality, add a bunch of lights or use some of the advanced render options and it's quite easy to drive render times well into double figure hours.
I think my personal record was only about 36 hours, but I'm sure I could drive it higher if I tried ;)
:roll: :-)
My record so far is 10.5 days (and nights). Of course I ended up having to do it in pieces, so that was the total, but one of the trees alone was something like 5 days and nights.
Of course that was using DS3A in 32-bit (since that's all there was for the Mac) Not sure how long it would taske on DS4Pro in 64-bit, but it still wouldn't be quick.
I render using LuxRender, which has native support for network rendering. So far, my longest running render took about 90 hours (master plus one slave)... (Discovering the Sword in the Stone, which has two volumetrics in it: a homogenous volume for the fog creating the "ray of light" effect on the sword and a clear volume for the water)
King to A5 (NSFW) was another long one, keeping the master plus two slaves (all fast i7 machines) running for a bit over 62 hours. Again, volumetrics were used (all the chess pieces are glass2 clear volumes).
To be clear, when I give times, I am talking wall-clock time, during which all machines are concurrently rendering. So the 62 wall-clock hours translates to around 248 CPU hours (one of the slaves has twice the cores (8) as the master and other slave (4 each), so does about double the work).
TL;DR version: Volumetrics are SLOW! :)
(Both linked images are also on-topic and feature Genesis figures. The one on the right in Discovering the Sword in the Stone and both figures in King to A5.)
OMG! I love this. Absolutely fantastic. Thanks for sharing!