Is there a way to export Genesis 2 Female from DS as OBJ with V4's UVs?

Hello! Does anybody know if it's any way in DS to export a custom character based on geometry of Genesis 2 Female as OBJ but having UV coordinates of V4, not default G2F's? I want to use this obj in third-party application with V4-based textures, but when I export this Obj from DS with applied UV set of V4 and with "UV definitions" checked, it goes out with default UVs of G2F only. So textures based on V4 cannot be used anywhere outside of DS. If I can apply different UV sets to G2F inside DAZ Studio, maybe there is a way to export them separately and combine with OBJ later in any software like uv mappers?

Comments

  • larsmidnattlarsmidnatt Posts: 4,511
    edited July 2015

    Just apply a V4 material preset to G2F. Be sure its in DUF format because I am pretty sure G2F can only use DUF presets.

    Load G2F
    Apply V4 material preset
    Export OBJ

    You now have what you need.

    If you don't have a V4 material preset in DUF format, load up Genesis or V4 (v4 may be better due to certain eye surfaces). Apply a V4 material. Save as material preset. You now have a V4 material preset in DUF format that can be applied to G2F.
     

    Post edited by larsmidnatt on
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