What does "Auto Follow Transforms" do?
![GRFK DSGN Unlimited](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/682/nBYO1777HPSGJ.jpg)
I saw a reference to this term, Auto Follow Transforms, on another website pertaining to the Genesis 9 Eyes and I'd like to have a better understanding of the term. What exactly does it do or is supposed to do? I have a character morph that I created for Genesis 9 and the eyes and the mouth don't move like they should with the morph. The eyes are too small and sit further back in the head. The mouth just sits back too far. I'd like to have the eyes and mouth move into place when the body morph is dialed. My workaround at this point is to move them where they should be an then create a morph of the new position/size and then create a control property to spin them all. If there's a better solution, I'd rather use that. I was thinking this Auto Follow Transforms might fit the bill. Thoughts?
Comments
It's one of the two options in Fit Ro Mode in the Parameters pane, controlling how settings are transferred from base to fitted item. It isn't anything that will help with getting the mesh correctly positioned in your case.
Great. Then I'll use it to help make the morphs that I need to get the items to fit. I'm beginning to feel that I need a manual for Genesis 9.