Here is my trick to quickly select and adjust two eyes at once

1) Open PowerPose tab.

2) Select head and then click the center point between the eyes.

3) Open Parameters tab.

4) You'll see both eyes parameters.

5) Just select both altogether and you may move both eyeballs by dialing parameters or rotating ball.

That's mine. How about yours? After being DAZ user for almost ten years I don't find any other quicker way.

Comments

  • HylasHylas Posts: 5,068
    edited November 2022

    I'm a creature of habit and I've really gotten used to Pose Controls for expressions:
    Posing -> Pose Controls -> Head -> Eyes -> Eye Look Side-Side / Eye Look Up-Down

    BTW, I don't understand why you're doing steps 3 to 5. If you're using PowerPose, why not just click the point between the eyes and drag it around?

    Post edited by Hylas on
  • iSeeThisiSeeThis Posts: 552
    edited November 2022

    Hylas said:

    I'm a creature of habit and I've really gotten used to Pose Controls for expressions:
    Posing -> Pose Controls -> Head -> Eyes -> Eye Look Side-Side / Eye Look Up-Down

    BTW, I don't understand why you're doing steps 3 to 5. If you're using PowerPose, why not just click the point between the eyes and drag it around?

    Thanks for sharing Hylas. I don't use it because it's quite not convenient due to gismo hindering selected eye. I usually need a character look at camera or other objects rather than adjust it arbitrarily. Just forgot to mention so. Your habit is quite good I confess that I often forget that method. Using Eye Look Side-Side / Eye Look Up-Down has limitation. For example, you can't make it look up to the 45 degree above naturally. I've found that the easiest way is to use "look at camera" and thus I have to select both eyes first.

    Post edited by Richard Haseltine on
  • iSeeThisiSeeThis Posts: 552

    Hylas said:

    I'm a creature of habit and I've really gotten used to Pose Controls for expressions:
    Posing -> Pose Controls -> Head -> Eyes -> Eye Look Side-Side / Eye Look Up-Down

    BTW, I don't understand why you're doing steps 3 to 5. If you're using PowerPose, why not just click the point between the eyes and drag it around?

    This is the example where I've found that we can't use Pose Control effectively. The limitation of parameters' value don't allow us to push them to this angle. I've found that the best way is to make the character look at current camera.

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  • davidtriunedavidtriune Posts: 452
    edited November 2022

     if staring off in the distance, the eye pose controls work. if looking at an object, have the eyes point at that object.

    however, theres several issues.

    staring at a point is not actually realistic (they'll seem a bit crosseyed), it's better to offset them little bit. the g9 has this offset (called Eye Resting Focal Point) that is on by default (not the dev version). I tried to replicate this morph on the g8 but it crashes when looking at something but thats a different story

    also on g8.1 and g9, there are corrective morphs for the eyelids that dont work right when the eyes are pointed at something. for exmaple, the circled morph gets locked at a value while moving around the pointed-at object. i'm trying to figure out why that is

    I use mcjStareAtTheCam for g8.1, the corrective morphs stil work, but it doesnt work for g9 (will crash DAZ)

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    Post edited by davidtriune on
  • vonHobovonHobo Posts: 1,699

    I have used this product for two years now. It's amazing and simple to use.

    https://www.daz3d.com/look-at-me-ii-pose-control

    It has "look at each other" (2 figures look at each other)

    "look at that" (look at any object)

    "look into my eyes" (one figure looks at the other)

    "look at camera" 

     

  • takezo_3001takezo_3001 Posts: 1,997

    Hylas said:

    I'm a creature of habit and I've really gotten used to Pose Controls for expressions:
    Posing -> Pose Controls -> Head -> Eyes -> Eye Look Side-Side / Eye Look Up-Down

    BTW, I don't understand why you're doing steps 3 to 5. If you're using PowerPose, why not just click the point between the eyes and drag it around?

    You also have the benefit of having the lids follow along with your eye positions, unlike with controlling just the eyeballs themselves, at least that's how it used to work for G8, anyone has better info please do share! 

  • Posing -> Pose Controls -> Head -> Eyes -> Eye Look Side-Side / Eye Look Up-Down is all I use

  • I'm not sure about G8.1 or G9 characters, but for G3 & G8, make sure you check the Iris and Pupil textures + alignment. Some characters have the pupil textures off center on one or both eyes. I've noticed with some characters they can be off by as much as 0.05 cm or more, which doesn't seem like much, but this can make posing both eyes to look at an object(particularly at a camera) a real chore; especially if you have to frequently adjust & recheck them in test renders and do not have a beefy system. Then there's also the added possibility of other issues such as geometry, rigging, etc., that can cause posing headaches when trying to get them to look at an object or a camera without it appearing unnatural or "off". Its not as much of a problem for characters looking at an object in most cases, but for portraits and such for off-center characters looking into a camera, you end up having to adjust each eye individually until it looks good enough.

    After applying the eye textures I want to use, what I do is have the character in default pose + x/y/z position, center the viewport on one of the eyes, add 2 primitive cylinders to the scene rotated on the x-axis by +90 degrees, position one of the cylinders along the x & y coordinates approximately centered on the left or right eye's pupil, and resize the diameter of it(x & z scale size) so that it is just a bit bigger than the pupil on one of the eyes and make the finer adjustments to perfectly center it. From there, I just copy and paste the Transforms from the one cylinder to the other and change the x trans. value to the opposite( + or -). At that point, I'll be able to tell if the pupils are symetrically set in regards to the textures and try to make adjustments when posing them.

  • wsterdanwsterdan Posts: 2,379

    von Hobo said:

    I have used this product for two years now. It's amazing and simple to use.

    https://www.daz3d.com/look-at-me-ii-pose-control

    It has "look at each other" (2 figures look at each other)

    "look at that" (look at any object)

    "look into my eyes" (one figure looks at the other)

    "look at camera" 

     

    So worth the money. I'm often selecitng multiple characters and having them all look at the camera, or everyone in a group looking at an object or other person, etc. With multiple characters in a scene, the script pays for itself very quickliyin time saved. 

  • apocalypse_cowapocalypse_cow Posts: 53
    edited November 2022

    wsterdan said:

    von Hobo said:

    I have used this product for two years now. It's amazing and simple to use.

    https://www.daz3d.com/look-at-me-ii-pose-control

    It has "look at each other" (2 figures look at each other)

    "look at that" (look at any object)

    "look into my eyes" (one figure looks at the other)

    "look at camera" 

     

    So worth the money. I'm often selecitng multiple characters and having them all look at the camera, or everyone in a group looking at an object or other person, etc. With multiple characters in a scene, the script pays for itself very quickliyin time saved. 

    I want to third this suggestion. That is probably my most used product. I use it in most of my scenes and it is so useful and convenient. Got it on sale, but it is certainly worth even its full price.

    Post edited by apocalypse_cow on
  • marblemarble Posts: 7,500

    GhostofMacbeth said:

    Posing -> Pose Controls -> Head -> Eyes -> Eye Look Side-Side / Eye Look Up-Down is all I use

     

    Me too. Sometimes, however, a commercial pose will move the eyes (not using the pose controls) and I have to reset them individually. And then I use the pose controls.

  • HaruchaiHaruchai Posts: 1,977

    apocalypse_cow said:

    wsterdan said:

    von Hobo said:

    I have used this product for two years now. It's amazing and simple to use.

    https://www.daz3d.com/look-at-me-ii-pose-control

    It has "look at each other" (2 figures look at each other)

    "look at that" (look at any object)

    "look into my eyes" (one figure looks at the other)

    "look at camera" 

     

    So worth the money. I'm often selecitng multiple characters and having them all look at the camera, or everyone in a group looking at an object or other person, etc. With multiple characters in a scene, the script pays for itself very quickliyin time saved. 

    I want to third this suggestion. That is probably my most used product. I use it in most of my scenes and it is so useful and convenient. Got it on sale, but it is certainly worth even its full price.

    I fourth this. This product is a massive time saver when trying to find that perfect camera angle and pose and still have the character look at you with one click. It's one of the few that has earned a place on my top bar for everyday use :)

  • iSeeThisiSeeThis Posts: 552

    Yeah. Thanks you guys. I also have Look at Me in my hand for a long time but usually not in my head for most of the time (like any other good scripts I mostly forgot and use my habit of direct methods instead)

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  • iSeeThisiSeeThis Posts: 552

    This morning I've tried Look at Me and found that for a long long time I've wasted my time a lot. Look at Me is really useful and save a huge amount of time.

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