Two questions regarding anatomical elements for all genesis versions.

Having been using Daz for about 18 months now, I have two questions that are bugging me.

1) Why don't artists make clothes that conform to male anatomical elements? All pants, shorts, and underwear seem to assume that men are Ken dolls, with no bulges anywhere down there, or morphs to account for them.

2) Why are there no options to change nipple color? You get whatever colors that come with the skin texture and that's it. I know there are a few 3rd party products that do allow some minor tweaking of color, but from what I've seen, these products aren't really that good.

Are these two issues really so difficult to address that no one wants to tackle them? I can use mesh grabber to make some adjustments to male clothing to get it to fit, but it's a bit awkward for me due to a lack of experience, even though I am learning. However, I would have thought that the artists would be much more proficient at this kind of thing. Given that no one seems to have properly tried to address these issues I assume that there must be fundamental problems that I don't understand. Can anyone enlighten me, please?

 

Comments

  • LeanaLeana Posts: 11,690

    Using a bulge morph usually gives you better results than trying to fit clothes over anatomical elements.

  • Hmmm ... why have they not done these things? I cannot say for sure, but I can speculate that it has not been profitable to make such products in the past. Also, the quantity and quality of male products in the store has always been much worse than for females. 

    1) If you are truly interested in adjusting clothing for those elements, perhaps you can learn to make your own morphs in Hexagon, Blender, or even a paid program. That is a learning curve also.

    2) Some of the earlier generations did have the ability to change color on specific body parts ... but it seems like they have gone the route of changing the texture mapes rather than have many texture zones as the size of the texture maps have increased. It is disappointing, but it works better for games.

  • 3141592654 said:

    Hmmm ... why have they not done these things? I cannot say for sure, but I can speculate that it has not been profitable to make such products in the past. Also, the quantity and quality of male products in the store has always been much worse than for females. 

    1) If you are truly interested in adjusting clothing for those elements, perhaps you can learn to make your own morphs in Hexagon, Blender, or even a paid program. That is a learning curve also.

    2) Some of the earlier generations did have the ability to change color on specific body parts ... but it seems like they have gone the route of changing the texture mapes rather than have many texture zones as the size of the texture maps have increased. It is disappointing, but it works better for games.

    I hear you about the male products. The selection is less than overwhelming. I've yet to try Blender, although it is on my list to investigate. It seems it might be more versatile than mesh grabber, as useful as I find mesh grabber. It just seems odd that the artists add morphs for all kinds of body shapes, except for that one. ~scratches head~

  • If one has collected a sufficient number of morphs, using the search term 'bulge' on the Parameters dial can show what's available.

    I do have what seems to be a rather popular set of projection morphs for G8M over at Renderosity [free]. 9 Invisible Morphs for G8M - Projection Morphs

     

  • Catherine3678ab said:

    If one has collected a sufficient number of morphs, using the search term 'bulge' on the Parameters dial can show what's available.

    I do have what seems to be a rather popular set of projection morphs for G8M over at Renderosity [free]. 9 Invisible Morphs for G8M - Projection Morphs

    Thank you Catherine. That's most kind of you. Downloaded and installed. I'll be interested to try them out. So far I've been saving my mesh grabber alterations as morphs for the items  I've been amending, I sometimes need it for female clothing items that are sheer, to avoid hair poke through. It's all good experience, and I'm sure that one day I'll become capable and get into Blender to do things properly.

  • You're quite welcome. The nice thing about projection morphs is that there is no poke through. The figure itself is selected and the morph dialed in. There is no physical change seen on the figure - the morph though is projected into the clothing.

  • Something else I've never heard of, and I need to learn about... Sigh...

  • stripe6499_9253833ae8 said:

    Something else I've never heard of, and I need to learn about... Sigh...

    I think I have links lost somewhere in the forum so have re-uploaded this for you if you want it. [or for anyone else too of course]

    Let's Make Projections Morphs {DA page for the download}

  • I possess some of those dangly bits in real life, so I feel I can speak to this with authority. You don't want clothes athat are going to fit around them in their default state, because they would look at best like specialized garments for guys with a hernia, or at worst like midieval codpieces. The only contemporary clothing you'll find that fits around it like that is held on by a string and worn by "exotic" dancers. You'd need a method that meets halfway, our junk does get somewhat compressed in lower-body garments. The anatomical elements would need a morph that brings them closer to the body (and tucks the long part to the side in some fashion, the length determining whether sideways or down the pant leg), and the clothes should go over that. With loose-fitting jeans, there's not real bump needed. With tighter garments, all you need is the aforementioned "bulge" setting. But Daz don't make those morphs, and as far as I know, no one else has either. Though there are a couple of third-party things that make the equivalent of d-force face shields for the male groin that help bulge the jeans more naturally.

  • edited November 2022

    Catherine3678ab said:

    stripe6499_9253833ae8 said:

    Something else I've never heard of, and I need to learn about... Sigh...

     

    Let's Make Projections Morphs {DA page for the download}

    I think I have links lost somewhere in the forum so have re-uploaded this for you if you want it. [or for anyone else too of course]

    Thank you! I have that downloaded now as well. It will make interesting watching. I really appreciate your help.

     

    Post edited by Richard Haseltine on
  • marcus.ames said:

    I possess some of those dangly bits in real life, so I feel I can speak to this with authority. You don't want clothes athat are going to fit around them in their default state, because they would look at best like specialized garments for guys with a hernia, or at worst like midieval codpieces. The only contemporary clothing you'll find that fits around it like that is held on by a string and worn by "exotic" dancers. You'd need a method that meets halfway, our junk does get somewhat compressed in lower-body garments. The anatomical elements would need a morph that brings them closer to the body (and tucks the long part to the side in some fashion, the length determining whether sideways or down the pant leg), and the clothes should go over that. With loose-fitting jeans, there's not real bump needed. With tighter garments, all you need is the aforementioned "bulge" setting. But Daz don't make those morphs, and as far as I know, no one else has either. Though there are a couple of third-party things that make the equivalent of d-force face shields for the male groin that help bulge the jeans more naturally.

    Well, I possess those bits too, and I hear what you're saying, and I agree. It's certainly less a problem with shorts, pants, and trousers, but definitely a problem with tighter fitting underwear, and most especially if that item is in any way sheer to any extent. Opacity permits the hiding of a lot of issues, I certainly agree with 3141592654 comments above, that artists don't give the same attention to male clothing as they do female clothing because it's just not profitable, and I can understand that..Oh well, you can't have everything I suppose, not even in an app as versatile as Daz.

  • Richard HaseltineRichard Haseltine Posts: 100,791
    edited November 2022

    marcus.ames said:

    I possess some of those dangly bits in real life, so I feel I can speak to this with authority. You don't want clothes athat are going to fit around them in their default state, because they would look at best like specialized garments for guys with a hernia, or at worst like midieval codpieces. The only contemporary clothing you'll find that fits around it like that is held on by a string and worn by "exotic" dancers. You'd need a method that meets halfway, our junk does get somewhat compressed in lower-body garments. The anatomical elements would need a morph that brings them closer to the body (and tucks the long part to the side in some fashion, the length determining whether sideways or down the pant leg), and the clothes should go over that. With loose-fitting jeans, there's not real bump needed. With tighter garments, all you need is the aforementioned "bulge" setting. But Daz don't make those morphs, and as far as I know, no one else has either.

    https://www.daz3d.com/genesis-8-male-body-morphs has a Genital Bulge morph.

    Though there are a couple of third-party things that make the equivalent of d-force face shields for the male groin that help bulge the jeans more naturally.

    Post edited by Richard Haseltine on
  • Oh, I meant morphs for the genitals themselves, not the bulge.

  • plopsplops Posts: 83

    marcus.ames said:

    Oh, I meant morphs for the genitals themselves, not the bulge.

    I get a lot of useful results on all models using DForm, either making the model fit the clothes or vice versa, most things can be changed to suit, although it does seem that some meshes are made purposly "difficult" in the detail areas.

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