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100 substeps per frame (thus, higher FPS increases the total substeps of the simulation).
The 3 and 4 precision levels use other methods, each at 200 substeps per frame.
All the levels of Precision automatically increase the substeps if there are links in the scene. Precision 1, by 16 times, precision 2 and 4 by 10 times, and precision 3, two times.
Hi,
Thanks for the reply.
So in a sim with links at precision 1, there will be 100 X 16 (1600) substeps. That is a lot.
I am attaching a scene file to show issue I am having. It is a simple rig. A main body with 8 cubes (4 blue, 4 red) and a ground see pic.
I ran a number of sims with different fixed links.
1. Body with 4 fixed links, one to each blue cube. P1 (precision 1) and P2(Precision 2) both failed (blue cubes moved)
2 each blue cube fixed link to body. P1 OK
3 I added fixed links from red cubes to blue cubes (as in scene file) P1 red cubes translated along X, failed. P2 red cubes translated along X just more slowly.
4 I changed the links of red to blue and made them blue to red, still failed.
The only way I found to get the fixed links to hold was to reduced the Density of the main body down to 10 (from default 1000), which IMHO should not be needed.
When running a sim on my main test rig, there are wheels connected to the main body via 4 links (suspension system). Reducing the main body density is not a solution, as the density of the other objects in the links are causing issue to the other links. I have attemted to balance out the density of the objects to get the rig stable. But not been able to.
Use the Precision 4, it's the more robust when using links. I tried your scene with P4 and it worked.
Hi,
I posted the simple rig to highlight the problem with materials. But you do not see that as an issue.
On the more complex rigs I am building, if simply changing to precision 4 was a solution to the instability in the rigs I see, then I would use it, but it is not.
As no one else has reported these problems, which is probably due to no one building complex types of RB rigs, I will stop taking up our time on this.
Regards,
Have you found a solution to this? I am also having the same problem as described above and have went through the different steps as well.
Also, I've manually installed the api-ms-win-crt dlls such that there's no missing dependencies but the simulations are still failing in the same way as before unfortunately.
If I try to "Run Simulation" again after the error message, then daz studio crashes. A crash report snippet is attached.
Not yet, but your CFF report could help.
The "api-ms-win-crt-heap-l1-1-0.dll" in your computer is for a 32-bit machine (it says Portable Executable 32), but the requirement is a Portable Executable 64. So this file is not compatible. Could you install the 64-bit version?
See the following image from my computer:
I just purchased this and have the same issue, Filament works perfectly. but the moment i run simulation i get an error and the second time it just crashes daz for me all together.
Try the following. After each step, check if the plugin is working.
See this also: https://helpdeskgeek.com/help-desk/how-to-fix-program-cant-start-because-api-ms-win-crt-runtime-l1-1-0-dll-is-missing/
Let me know if the problem persists.
This may be not feasible, but is there any way to get some presets for characters, even if as a paid add-on? My computer is old enough that trial-and-error with a crash-prone DAZ is not an enjoyable prospect.
It could be a good idea. But, I'm just preparing an update to fix some bugs, adding a new, more stable, method to make the plugin more manageable, If after this update is necessary, I could try the presets you said.
Hey, thanks for even thinking about it! It's also great to hear you're still improving the plugin.
FISIO SB Engine will not start MacO when I click RUN SIMULATION
Files are installed in /Applications/DAZ 3D/DAZStudio4 64-bit/libs
Help???????
.
Did Fisio, the main plugin, work?
Yes. Main Plugin works just Soft Body plugin giving error when I hit 'run simulation'.
OK. Let me know, please:
OK. Let me know, please:
I believe I have the latest. It was installed with DIM.
First, let's see if it was correctly installed.
Please, run the attached script in Daz Studio to see if the library is inside the proper folder so the plugin can access it. It will show a message saying if the engine can be located.
Alvin, I appreciate the help. Here is the output I get from the script with MacOS Sonoma.
I forgot to mention that I AM able to get the plug in to load and work, run simulations, on my WINDOWS machine.
I sent you a PM.
Can Fisio be used to create an animation of a human figure with limbs that have lost their strength and fall over?
Would Fisio be able to represent a scene such as a human figure falling down a flight of stairs?
Like a ragdoll?, no it canoot.
An update, soon to be available, could partially animate skeletons (e.g., selected limbs) using the cable model type.
I appreciate your response.
I am eagerly awaiting your update.
It's quite challenging to create the effect of people falling over by hand.
I believe the updated features will be beneficial.
I am also looking forward to seeing “Mopat for Daz Studio”.
I think it will be an indispensable tool for animation work in Daz Studio without “Path Constraint”.
Thank you!
How do I transform the simulation into morphs?
Click on the button Create a morph... in the Pane, and select the initial and last frame for the calculation of the transformation.
This may have been asked before but does this work for different poses in G8 characters? I'm looking to animate one such character passing out on the floor.
It works with any figure. The requirement is that the geometry is closed or nearly closed. G8 characters are nearly closed.