Let's appreciate/discuss today's new releases - ongoing thread
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
The pockets are pretty big, so you might be able to get a good effect with them.
I gave up on playing with it after a while, I kept getting errors with dForce crashing after a certain amount of time, both during static and animated poses — that particularly unpleasant one that needs you to restart DS if you want to simulate again. But I don't know if it was the PJs, which are quite baggy in their pre-dForce state, or the character I was using. I tried it in a few different poses and kept running into the same issue... but I am running it on a potato so my issues might not be your issues. Honestly, I'm hoping to see some renders from others with it to soothe my battered ego a little. Ironically, I'll feel better knowing it's just me.
EDIT: While I go back to fighting with the pyjamas, here's a quick render of Alex in Sade's Mixable Korte shirt and pants. Big thanks to Sade for including masculine fits in these, the shirt drapes nicely and the pants would be good for sports, and they look good on him!
(Well, I say quick...)
I have the pajamas in my cart. I wish the jacket had a collar, though. As it is, it looks a little unfinished.
Does anyone have a wireframe render of the jacket? That might help explain the dForce issues. Another product by this vendor I own, the beach outfit, is a little slow to simulate, and clips into the character a bit with default smoothing.
Oh my, I hope I haven't made a blunder with this set then, if it gives so much troubles when dForcing. It's after midnight at my place right now and I have to go to bed, but I'll def try and and find time tomorrow to test a few simulations. I have a middling machine with a mobile RTX 2060 (DS 4.20) and one that has to use CPU (4.15), I'll see if I can try with both. If others beat me to that, I'd sure like to see all your renders too! Hoping that the set turns out a good one in the end ...
Honestly, the more I experiment with it, the more I think it just needs its settings adjusted. And maybe making your memorised pose a full T-pose rather than the default as it can snag on things. Like itself.
...Still can't upload things.
Shirt set to Half Opened; randomly pulled into the arm bend while simulating.
Shirt set to Full Opened; just faintly sagged.
Saved last draw of the unsimulated shirt, to show the difference between simulated and unsimulated
Unposed wireframe for @Sevrin.
For reference, I'm trundling along on a GTX960M, and it doesn't take forever to dForce or anything. It just sometimes goes off at odd angles, and occasionally explodes itself.
I haven't decided yet to buy the py.
It looks nice but I have a little nick-pick with it.
The buttons are placed on the right, but the left must then have buttonholes and should overlap when closed.
I was able to finally pose a G9M character in the pajamas last night on another computer, sitting down with ankles crossed on a couch but I had to raise him up about 3 feet about the couch, spead his legs further apart at the beginning of the timeline about 4 or 5 times. But I finally got a render and found the texture on the bottom of the socks looks weird.
Can't upload render.
Thanks for the info. I ended up not buying it, even though I liked the idea of it. I'd been on the fence anyway, because I was annoyed that it didn't have a nice collar. This vendor seems kind of new to clothing, and will likely improve.
Still haven't gotten round to rendering the pjs, and from the pics, the mesh itself does indeed not provide buttonholes like you say - but I noticed some of the textures do include them and they look quite okay to me. Might want to check again, they are on the textures that look more like everyday clothes and less like actual sleepwear.
Also consider that I have seen folks walk into Target wearing that type of clothing, scuffs, and maybe a winter jacket in the past week. And I am not talking about little kids, though I did see a little boy today in his P.J.s in the afternoon. Dad trailing behind with the kid's coat. The feel's like temperature was at 19F.
So I tried again and was able to post my render. You can see the weird feet of the socks.
So bug report landed on my desk. It turns out part of the problem was just bad rigging of the eyeballs so I fixed that. Some expressions still gave poke though so i created JCM for both G9 and V9 expressions. That means the face did not change, which was important to me. Only when expressions are dialed in. With those problematic ones the eye sockets are so distorted that you won't notice anyway. I just submitted the update.
Just noticed in the feature list for Working Sci-Fi Outfit for Genesis 9 | Daz 3D that there is a fit for Freja 9 and Ivar 9. I guess there is a viking couple in the pipeline?
Teen Tyler G9 is sooo cute!
Tyler's nice, as is Dikembe. Can't see buying the big bundle, though. AJC outfit is why I returned the V9 bundle, and don't want to bother with that again. Also, we just got a set of yoga poses that work with both G8 and G9 only 10 days ago.
Thanks. Believe it or not, you've been one of my favorite character makers since I started this; you're one of a handful that has me scrambling for my wallet when I see the artist name in the debuts. Thanks for the follow-up.
Just wanted to say thanks to Prefox for the new Mirana High Heels for G9 (and G8) https://www.daz3d.com/mirana-high-heels-for-genesis-8-and-9
I am trying to use G9 more and it really helps when products come out that I can really use and even need with little to no fuss and heels for G9 are one of those items..
To be honest, I hadn't even looked at them, the style made my feet hurt. Too many memories of the 70s and nearly breaking my ankles.
But I just looked at the promo shots and the work looks excellent and detailed. Those are some nice heels!
Mary
Yeah, I know heels are bad for the body in real life, but I just love the look of a woman in heels and all my virtual girls wear them, LOL. These are modeled really well also. Here's a quick image on G9 with custom shaders since the textures that come with it are more casual/less extreme that I like
But there's always the option of these if it all gets too much: https://www.daz3d.com/forums/discussion/509896/backache-poses-from-wearing-high-heels
Regards,
Richard
Love Ivar and the mega bundle, and a Freja fit was accidentally included in a recent outfit, so he'll be getting a female counterpart soon.
Those are great Richard, now, add some sitting poses where she has the heels off, and is rubbing her foot trying to get relief from the pain, And if there is no straps, kicking the heels off her feet as soon as she is through the door of her home, or if simple reaching down to take them off and limping to down the hall. :-)
I loved days I could wear oxfords or combat boots instead of heels in uniform during the days of platform heels. We had to have at least a 1 inch heel, which was almost impossible to find.
Mary
Does anyone know if Zero Pose Utility Presets for Genesis 9 removes or retains the CBSs (JCMs), since that has been a new wrinkle/issue with Genesis 9?
This quote from the description is not definitive: "Well, when you use these presets now, it doesn't just bring them to absolute zero. It will actually restore the body parts to their natural state. This means if you think the pose preset author might have altered the metatarsals, you can simply double-click that metatarsal button and watch it return to a natural bend - or not and you'll have peace of mind. This way the metatarsals (as well as other regions) will just go back to where they're supposed to be without wrecking the original pose."
Going pseudo realistic sci-fi or not too stylized arena... what's heels?
Oh right, i bought one thing, because it looked like it could be used as a gun, if turn it upside down!
Rupert HD for Genesis 9 is cool looking character, I like that he's a bit bow legged. And for a masculine G9 character, his chest doesn't look too wonky to me.
Mousso's Fate is lovely, but I have bought the following lovely characters for G9 so far, two from Mousso. That being said, what is attractive is in the eye of the beholder, so I did not include the 'HID' models I bought because they were not on the standard 'pretty, delicate' mode, but rather with strong chins. And of the ones I have tested below, they have a good range from girl next door to drop dead gorgeous, depending on how I dealt with them.
Mary
https://www.daz3d.com/victoria-9-hd
https://www.daz3d.com/kei-hd-for-genesis-9
https://www.daz3d.com/mso-lorienne-hd-for-genesis-9
https://www.daz3d.com/e3d-aya-hd-for-genesis-9
https://www.daz3d.com/vyk-era-for-genesis-9
https://www.daz3d.com/vyk-marceline-for-genesis-9
Hmm.
Beauty must be in the eye of the beholder. I'm not sure I could entirely agree with you on those, Mary, but I can see why you think they're really good. I have V9, and facially I think she looks stunning. But with her & most of the others I feel they're lacking a little definition on the arms, shoulders, thighs, calves & knees. As if the musculature definition hasn't been sculpted, or the hard boney bits being defined (like the elbow bones, wrist lumps, general bone knobles, hip bone lumps and knee cap edges). Can't really put my finger on it, but I feel as if MSO Fate is getting there, as if Mousso has learnt the tricks needed to work with the new model and is starting to be able to define these items that aren't defined so confidently in some of the other characters.
Regards,
Richard.
Couldn't resist todays' https://www.daz3d.com/a-path-to-somewhere (click to enlarge):
rendered 20 minutes (didn't finish) with included camera and render settings. I have a very old system (i7, 16gb ram, 2gbVram). Very versatile in my opinion!
EDIT:
Just one tiny critique: 5 (zero) props only: 4 bushes and the rock group in the background (click to enlarge). Other plants only in instanced groups, so you would have to extract with geometry editor. Still I am very content with this versatile product.