Best way to make the wounds & blood look wet/glossy

Hi all

I am looking at getting "Wounds and Blood for Genesis 8 Female(s) and Merchant Resource"

But as with others like it the one thing that stops me is they all look MAT.

So i ask what is the best way to make the wounds & blood look wet/glossy but only the wounds & blood?

regards All

Comments

  • The lighting looks pretty flat overall, so that may be an illusion from the way the promos are rendered. if not, they use Layered Images so you could certainly adjust any maps on the glossiness/specularity to get more gloss (or if there are currently no Layered Images you could use the maps from the the other proerpties to add some) via the Layered Image Editor. I don't have the set to try.

  • CybersoxCybersox Posts: 9,078

    myotherworld said:

    Hi all

    I am looking at getting "Wounds and Blood for Genesis 8 Female(s) and Merchant Resource"

    But as with others like it the one thing that stops me is they all look MAT.

    So i ask what is the best way to make the wounds & blood look wet/glossy but only the wounds & blood?

    regards All

    The best way I've found is in post, layering in a separate blood/fluid element, and that's how Hollywood does it most of the time as well.  As for rendering... the problem with most of what DAZ sells is that the skin and wounds are ultimately only 2D elements using maps to give the impression of depth and dimension, so they lack the distinct seperation in lighting that you get with a 3D element, and you're often stuck with the specularity and reflections that existed in the original photographic source.  One cheat is to parent a small 3D fluid element object, like one of Sickleyield's rigged water products or one of the more, um, body-conforming ones from the naughty site, on top of part of the wound, then use a fluid shader to match color and set it at around a 50% opacity so that you get a more realistic highlight kick and reflections that match the lighting of the rest of your render.        

  • thanks both

    its always a good day when i know more at the end of it than I did at the start

  • takezo_3001takezo_3001 Posts: 1,997

    Another alternative would be to use the geometry shell and desaturate/invert the diffuse to make spec/opacity maps and just use the spec settings.

  • sorry for not getting back sooner

    Thanks all for the help as always

    I will be looking onto/at this again

  • maikdeckermaikdecker Posts: 2,752

    myotherworld said:

    So i ask what is the best way to make the wounds & blood look wet/glossy but only the wounds & blood?

    Making wounds and blood look wet and glossy is like moving on thin ice, though. Recently there's tons of pictures of wounds and blood and only rarely they are looking wet and/or glossy. Those attributes remind me (!) more of Hollywood blood and wounds, than of real ones.

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