Figure modification

Not sure if this is the right place, but I need help finding a command set.

I have found them before but I do not remember how to get to them again. I want to make changes to the fifure such as leangthening parts, such as fingers. Lengthen, fatten or make more thin, that sort of thing.

Comments

  • Cris PalominoCris Palomino Posts: 11,397

    What do you mean by a command set?  And what program?

  • In DAZ Studio? The controls are in the Parameters pane and usually in the Shaping pane too; what options you have will depend on the figure and the morph sets you have for the figure.

  • FerratorusFerratorus Posts: 18
    edited August 2015

    Crud, forgot program. DAZ3D.

    I am working with Genesis figures. and I am looking for the commands that control things like thinning ot thickening things like fingers, arms, legs, necks and so forth.

    I know that once, [accidently it seems ~LOL~], I found a set of commands that let me work on things like fingers individually.

    Post edited by Ferratorus on
  • reelyorreelyor Posts: 235

    Look under the "Shaping" pane or the "Parameters" pane. There are sliders there to allow you to modify the figures, IF you have installed the morph packages.

     

  • Hi, as "reelyor" said for things like thin neck, arms, leg you may find good morphs that may allready included with genesis - to check this I would use the parameters tab / choose the "All" parameter group at the top and use the text search field on top of the parameters list to see if your genesis have morphs like "thin", "thick", "length" ect. for the bodypart you want to shape.

    But I get an idea of what you want to archive as I read "work on things like fingers individually".

    Since all the limbs, fingers, ect. are riged with bones you can scale individual bones in the dimension you like.

    For example if you want to make the fingers thinner:

    - first go to the scene tab and expand the left hand sub-bones (right-click on hand bone "expand" > "expand from selection" will do this quick)

    - select all the finger parts with shift click and scale it down only in the y and z dimension so they are getting thinner but not shorter

    - optionaly ERC-freeze the changes to a parameter and save modified assets (carefull)

    To do so make shure the figure is zeroed in the current timeline key-frame exept the scaling you made. Then right-click the parameter tab and go into edit mode. Now right-click there again and choose "create new property" give it a name - so you get an empty parameter - right-click on that again and choose "ERC-Freeze" this time. The ERC-Freeze dialog should have a list of only the scaling of every bone you select.

    I hope you get what I mean and remeber to save changes in the scene file while working on this and for the final result save: "File" > "save as" > "Support Asset" > "save modified assets" or "figure/prop assets" to have the parameter you created available everytime you load up your original genesis figure (save modified) or a separate genesis figure including your new parameter (figure/prop assets) in a new scene.

    I have tested this on Genesis and get some alien looking hand. If you scale it just a bit it gets more realistic results. The issue that i see here is that the bones orientation especialy of "Left Carpal 1 & 2" needs to be fixed in joint editor to get rid of the gap between the middle and the ring - finger. Then I tryed out the hand-pose controll "fist" and see that it gets messed up so it needs more adjustments of the bone orientation / and placing with joint editor. Also painting on the scaling weightmap for bones can give some interesting shapes - but then I would export the result as OBJ, make a new scene with the original genesis figure and bring back the shape as a morph with "morph loader" so the scaling-weightmaps of genesis dont get altered permanetly. After that use the joint-editor function "adjust riging to shape" to place the bones for propper posing.

    imageimage

    I hope this may give some ideas what can be done with bone scaling and my post is not that off topicsmiley.

    BTW Its more usefull for things like riged chains / ropes / tails to controll the length and thikness as I did before with this method.

    Genesis_Finger_Scale.jpg
    1920 x 1040 - 191K
    Genesis_Finger_Scale_Pose_Fist.jpg
    920 x 800 - 48K
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