A question about footwear that hides the toes.

Hello,

I have noticed that some footwear that I have hide the toes of the G8 figure when they are used. As the toes are still showing as visible in the scene tab, I was wondering if someone could tell me how that is achieved?

Thanks in advance for any replies.

nabob21

Comments

  • Actually it's probably a plain GeoGraft, a conditional GeoGraft has a switch

  • barbultbarbult Posts: 24,737
    What is a "switch"? Is that a control in Parameters to enable or disable the geograft?
  • barbult said:

    What is a "switch"? Is that a control in Parameters to enable or disable the geograft?

    Yes.

  • barbultbarbult Posts: 24,737

    Thanks for clarifying.

  • nabob21nabob21 Posts: 1,024
    edited November 2022

    Thanks for the replies Barbult and Richard. I will check out the video even though it sounds like it may not be exactly what is going on with the shoes.

    Richard, it seems to me that when there is a geograph it shows up as something listed in the scene tab. However in the case of the shoes, there is only the G8 figure and the shoes. Is the geograph somehow being hidden from the list shown in the scene tab?

     

    Post edited by nabob21 on
  • No, there's no geograft. Some make use of the hiding selected polygons when the shoes are "fit to" the figure. {in effect treating the shoes like they are the geograft}

  • The shoes are a GeoGraft - despite the name a GeoGraft doesn't have to actually weld to the figure (it also doesn't ahve to hide parts of the figure - though the classic GeoGraft will do both).

  • Oh that's interesting. Means then that such shoes could only be for the figure it was made for {as geografts have figure mesh}?

  • nabob21nabob21 Posts: 1,024

    Well I'm definitely in over my head now! laugh

  • Catherine3678ab said:

    Oh that's interesting. Means then that such shoes could only be for the figure it was made for {as geografts have figure mesh}?

    Yes, converting would lose the graft information.

  • nabob21 said:

    Well I'm definitely in over my head now! laugh

    I buy shoes for the figure that needs them. My theory is that, for glove and shoes, work with the 'prop' - exporting that out to work with in Hexagon or whatever to make them fit the desired figure, then bring them back into D/S and make a new figure/prop figure of them - being careful to save to different folders, not to overwrite existing. 

    Some morph the feet to fit the shoes and use the shoes as a prop figure [won't bend].

    Heels are more labour intensive as a little TLC with the weight maps is required if being used as a 'fit to' figure. There's a good video or two over on YouTube that covers this matter.

     

  • They can be fine in some instances and annoying in others. I have one pair that does that and I didn't think notice or think anything of it until I was doing a scene where one shoe was on and one shoe was off. I ended up needing to do a complicated workaround of parenting another body and hiding things as needed. If there was some easier/simpler way of doing it, I don't know what it is.

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