Finished and in Freebies *Please Delete Thread*
Felldude
Posts: 37
G9 does seem to be an improvment over past versions. I had a few mistakes making morphs for it, but have worked around most.
11/28/22 Update: Handpainted texture for the model. (You can find the full body pose on deviant art)
Toon for G9.png
1629 x 1228 - 3M
Post edited by Felldude on
Comments
Do you perhaps have a more toony skin you could put on this morph? Because as it stands right now, it's a bit......frightening.
Your not wrong lol, still trying different things.
Update:
Hand painted a texture for the model.
felldude_a7e146142b,
You may want to get in touch with vrba79 who has been playing with Gen9 and toon shaders. With PwToon, for example, the skin shaders come out smooth and pleasant to look at.
Update: The More Non-Photorealistic Render thread has sample renders.
Cheers!
Textures high in detail, normal maps, bump maps and displacement maps are your worst enemy when you're trying to make something look cartoonish.
Those things, plus a combination of complex lighting can make things look more like "uncanney valley gone horribly wrong" rather than stylized cartoon.
@csaa I hadn't gone into custom shaders before, I know I tried to import over Nvida's free set before but never got it working. Seeing the work that has been done I might not even try and learn.
I'm thinking of just slapping .05 metal on the character and putting it out there.
@vrba79 Unccanney valley gone wrong would be my first post with the 8k detail maps lol
Iray is also hard to get to look cartoony, unless your using something like Sketchy(takes some work to find the right settings with that) or the "My shaders" set, which trims the "photorealism fat" giving you something that plays well with postwork to get a toony result. At the end of the day someting in 3Delight, like VSS, dzDefault Toon or PwToon(You're gonna have to get creative if you don't already own that, as it's delisted), is a better choice for to make renders look cartoony.
Don't give up. I for one am keenly interested in stylized/anime/pixar-ish daz studio skins or shaders. Not keen on g9, but hey if they work would be a reason to go g9. Anyway, I've tried the Nirvana material to Daz Studio and couldn't get um to work either. Blender a bit too much of a bite and I'm leaning toward Adobe Substance Painter but a whole ' other rabbit hole.
I wish there were more daz studio shaders n material for the "Toon" DS Users
That's the problem NPR artists are facing, as most PAs are all in on pushing photorealism.
I'm constantly getting Mattel Barbie plastic OR washed out patselly blotch. Iray 3Delight(it ain't to me) I shake my fists constantly at both
@MachineClaw Sometimes the Filament PBR render preview looks better then the Iray or 3Delight
Also in general if anyone would like to beta test the charater just DM me
Have you looked into GooBlender yet?
No, but all my morph work and 3d painting is done via blender...Looks interesting with the amount of game assets that have been ripped for blender I imagine the character content would be near unlimited.
felldude_a7e146142b, MachineClaw:
As vrba79 pointed out, give Sketchy a try if you're locked out of PwToons. That's the low hanging fruit. It gets you decent results, without the scary uncanny valley effects.
As for Blender, there are a handful of NPR shaders out there, and growing. That's a long journey in itself but one that a lot of people have taken.
On a related note, Phloki3D has been dabbling with the toon look in Daz-Octane. He also shares renders to the More Non-Photorealistic Render thread.
Cheers!
@csaa Given the opptions for Daz and the abbundace of anime and cartoonish characters for other platforms, I'll likley just focus on a more sylised character for G9...however if the character lends it self well to a drawn style of work that would be great.
I think Daz lends itself more to beginer/hobbist photo realism, as opposed to cell shaded or "drawn".....but ease of use is why I still go back to it over say blender.
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