Hey, guys, I want to ask you some questions about daz
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事情是这样的。我想把DAZ的人体骨骼添加到搅拌机的角色模型中。然后我一步一步跟着教学视频走,直到我刚刚发现一个严重的问题。我的DAZ没有合并拟合图形几何的选项。因为DAZ版本的教学视频是4.1,我的DAZ版本是4.2。
The teaching video means that first use Morph Loader Pro..., then use Merge Fitted Figure (s) Geometry to export. I want to ask if 4.2 has this function. If not, do I need to download another version?
Because I'm an idiot who can't use software,
So this is really important to me, please. Thank you
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4.10.x.x and 4.20.x.x, I think you mean - theer was no 4.2 and if there had been it would be very old. Version numbers are not decimals.
What video are you following? What is it that you are trying to do?
Thank you, your answer
The video content is: wrap the Blender model on the G-8 model, and now you need to add bones to the G-8 model. The way to add bones is to go to the DAZ to complete the operation
But I can't complete this operation now, because my DAZ version is different from the DAZ version of the video tutorial, lacking an option, so I'm confused about it
I can't upload the video. I don't know why Only pictures can be uploaded
What I want to do is to add DAZ skeleton to blender's character model, as well as shape deformation and expression change. In this way, I can simply operate the model
The first photo is my DAZ version
The remaining two are video tutorial versions
Here's the thing. I want to add the human skeleton of DAZ to the blender's character model. Then I follow the teaching video step by step until I just found a serious problem. My DAZ does not have the option Merge Fitted Figure (s) Geometry. Because the DAZ version of the teaching video is 4.1, my DAZ version is 4.2.
The teaching video means that first use Morph Loader Pro..., then use Merge Fitted Figure (s) Geometry to export. I want to ask if 4.2 has this function. If not, do I need to download another version?
To repeat, there is no Daz Studio 4.2 - version numbers are not decimal numbers, the full version is four integers separated by dots. I don't know what you are doing to want to merge a figure, and I don't recall that command's ever being available.
Which is being changed by the wrapping? If you make the imported, base resolution, no add-ons Genesis 8 figure have the same shape as the Blender model then you can export it as OBJ and load it through Edit>Figure>Morph Loader Pro - this requires having the option to preserve vertex order set in Blender on import and export, and you need to make sure you are using the same preset in the Daz Studio export and import dialogues. This will give you a morph that will make the rigged Genesis 8 figure match the Blender item's shape, though you will probably then need to use Edit>Figure>Rigging>Adjust Rigging To Shape to get good posing.
Alternatively, if you are making the shape of the Blender figure match the shape of the Genesis 8 figure then you could import the OBJ of the Blender figure and use Edit>Object>Transfer Utility, set the Source figure to Genesis 8, set the Target to the imported OBJ, and click Accept to get a version of the Blender figure that posed like Genesis 8. That would then be likely to need a lot of adjustments and morphs to make it usable, and because it used the Genesis 8 rigging it could not be shared as a stand-alone figure (the Transfer Utility is there for creating add-on like clothes).