Regretting updating to 4.21

I updated from 4.20 to 4.21 and now my renders are painfully slow and the denoiser isn't working when turned on.. my renders are taking way longer than usual and take longer to start.. What happened? my renders were taking around 30mins to complete, its been almost an hour now and its not even 10% complete.. and post denoiser not working at all.. Please help.. i'm regretting this update already

Comments

  • Did you update to the new Nvidia studio driver? 

  • nicsttnicstt Posts: 11,715

    I would recommend using your backups to revert to the version you would prefer.

  • nicstt said:

    I would recommend using your backups to revert to the version you would prefer.

    I unfortunately have no backups of the program.. 

  • benniewoodell said:

    Did you update to the new Nvidia studio driver? 

    No, i have the latest game ready driver from nvidia, the driver didn't change during the updates, the driver has remained the same version 

  • The recommended drivers for D/S are the Studio ones.

  • Willy2Willy2 Posts: 175

    We can always regret the previous version, but we can also adapt to the new version. Your criticisms, however, seem to me to be unjustified.

    • In the settings you can specify the maximum render time in the Render Settings. Personally, I always work by setting a limit, because leaving this decision to the computer isn't very rigorous.
    • Using the Denoiser isn't a sustainable solution. When there is too much noise, it is mainly due to poorly designed lighting, with too many lights. Some users put lights in their scenes like tinsel on a Christmas tree. You have to be a little serious. If you work with professional render engines in Maya, Cinema 4D or Blender, you'll find that one light is sometimes more than enough. With Daz, learn to be parsimonious with the lights and be sure to adjust their intensity and color. Set yourself a limit with three lights maximum.
  • Willy2 said:

    We can always regret the previous version, but we can also adapt to the new version. Your criticisms, however, seem to me to be unjustified.

    • In the settings you can specify the maximum render time in the Render Settings. Personally, I always work by setting a limit, because leaving this decision to the computer isn't very rigorous.
    • Using the Denoiser isn't a sustainable solution. When there is too much noise, it is mainly due to poorly designed lighting, with too many lights. Some users put lights in their scenes like tinsel on a Christmas tree. You have to be a little serious. If you work with professional render engines in Maya, Cinema 4D or Blender, you'll find that one light is sometimes more than enough. With Daz, learn to be parsimonious with the lights and be sure to adjust their intensity and color. Set yourself a limit with three lights maximum.

     I can understand that, but what changed to the point of me now NEEDING to set limits and whatnot?? 12 hours for a 1080p render.. its not even 1% rendered. its on 178 iteration a damn 8k render with 20x quality would have been done in 6-8 hours. if 1080p is doing this, i won't even be able to do 8k anymore. Post denoiser was my #1 setting to use for rendering speed, having my images nothing but static isn't acceptable at all. No matter how much lighting i have there's a mass of static / pixels it looks horrible. the update completely ruined my rendering times. I don't want to have to upgrade my GPU just to render in under a day. it was working perfectly fine before this update. This is total BS. its acting as if i was using my CPU for rendering instead of the GPU which isn't the case. I haven't seen hardly anyone else experiencing this, this isn't something normal. something is wrong here.

  • jbowlerjbowler Posts: 794

    wizardhaxcom said:

    Post denoiser was my #1 setting to use for rendering speed

    IRC, I don't use it, it happens after the rendering and has no effect whatsoever on rendering time.  Please tell me if I am wrong; this information is both important and useful.

    No matter how much lighting i have

    So far as I can determine render convergence is determined relative to the EV for the scene, though I had a couple of bad experiences recently after the latest update.  If the light levels are in excess of the EV then convergence time disappears through the roof.  Not completely unreasonable but there are products out their that have insane amounts of emissive surface, think burning chome then think the sun.

    This is total BS. its acting as if i was using my CPU for rendering instead of the GPU which isn't the case. I haven't seen hardly anyone else experiencing this, this isn't something normal. something is wrong here.

    Yeeess, well; maybe your actually are using your CPU for rendering?  Certainly I do, in a curious way; the newer releases drop the frame buffer back to the DRAM when the memory gets tight.  In fact on my system that doesn't really matter very much; having more memory for geometry is great and I don't experience the black-render-window-of-death.

    I always remember what I learned south of here; nothing is normal.

  • jbowlerjbowler Posts: 794

    wizardhaxcom said:

    Post denoiser was my #1 setting to use for rendering speed

    IRC, I don't use it, it happens after the rendering and has no effect whatsoever on rendering time.  Please tell me if I am wrong; this information is both important and useful.

    No matter how much lighting i have

    So far as I can determine render convergence is determined relative to the EV for the scene, though I had a couple of bad experiences recently after the latest update.  If the light levels are in excess of the EV then convergence time disappears through the roof.  Not completely unreasonable but there are products out their that have insane amounts of emissive surface, think burning chome then think the sun.

    This is total BS. its acting as if i was using my CPU for rendering instead of the GPU which isn't the case. I haven't seen hardly anyone else experiencing this, this isn't something normal. something is wrong here.

    Yeeess, well; maybe your actually are using your CPU for rendering?  Certainly I do, in a curious way; the newer releases drop the frame buffer back to the DRAM when the memory gets tight.  In fact on my system that doesn't really matter very much; having more memory for geometry is great and I don't experience the black-render-window-of-death.

    I always remember what I learned south of here; nothing is normal.

  • jbowler said:

    wizardhaxcom said:

    Post denoiser was my #1 setting to use for rendering speed

    IRC, I don't use it, it happens after the rendering and has no effect whatsoever on rendering time.  Please tell me if I am wrong; this information is both important and useful.

    No matter how much lighting i have

    So far as I can determine render convergence is determined relative to the EV for the scene, though I had a couple of bad experiences recently after the latest update.  If the light levels are in excess of the EV then convergence time disappears through the roof.  Not completely unreasonable but there are products out their that have insane amounts of emissive surface, think burning chome then think the sun.

    This is total BS. its acting as if i was using my CPU for rendering instead of the GPU which isn't the case. I haven't seen hardly anyone else experiencing this, this isn't something normal. something is wrong here.

    Yeeess, well; maybe your actually are using your CPU for rendering?  Certainly I do, in a curious way; the newer releases drop the frame buffer back to the DRAM when the memory gets tight.  In fact on my system that doesn't really matter very much; having more memory for geometry is great and I don't experience the black-render-window-of-death.

    I always remember what I learned south of here; nothing is normal.

    The post denoiser helps a lot with render times, you have it set to 0 or in the first 8 iterations. it also helps with the look of the image, lets say for example if you wish to stop the render and it's not done, you won't have the static / fuzz of an unfinished render. there's absolutely no static in the render. 

    My cpu is certainly not being used for the rendering, my cpu has little to no usage while my gpu is maxed out and my cpu is disabled in daz as well as the fallback thing. The black render window of death sounds concerning, I've never heard of that before.. thanks for unlocking a new fear Lol

  • deepsixdeepsix Posts: 62
    edited November 2022

    How frustrating !!! Have you checked in the menu Help > Trouble > View log, perhaps there might be something useful in there but also maybe not.

    Post edited by deepsix on
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