I absolutely don't understand how to use the Character control with a Daz figure
I should probably preface this by saying that there's a lot I don't understand about animating in C4D. What I've been doing for quite a while is exporting an FBX out of DS into Cascadeur to animate, then applying the animations to a bridged character via the Character Definition and Character Solver tags. That works well enough, but I thought I'd try doing more of the animation inside C4D (and I also occasionally need to make small adjustments to the Cascadeur animation). The problem is that nothing I've tried using the Character system has allowed me any control over a Daz figure in C4D. I've tried multiple different templates (biped, advanced biped, Mixamo rig, Mocap (which is actually labeled "Daz" on the components)), I've tried adding Character Components onto the joints of the imported figure, I've tried adding a Character Definition tag onto the Character to drive the Character Solver on the Daz figure, I've tried every single thing I could think to do and the Daz figure won't follow the Character. The only thing that works is to a) apply the character rigging to an OBJ or b) export an OBJ to Mixamo, then use the Mixamo rig character in C4D, but neither is really ideal. What am I missing?