LogTemp: Warning: DazToUnreal: ERROR: Unable to parse DTU

macos 12

I builded UE5.2 and Daztounreal2022 with xcode.

it dipalyed some some warnings but builded successed.

When I send an animation to UE, Log shows LogTemp: Warning: DazToUnreal: ERROR: Unable to parse DTU

At this stage, do I have any good way to fix it?

This doesn't seem to be a big problem, but I'm not good at c++

Thank you

 

Comments

  • bitpartbitpart Posts: 30
    edited November 2022

    DTU FIle content:

    {

    "DTU Version" : 4,

    "Asset Name" : "Genesis8Male",

    "Import Name" : "Genesis8Male",

    "Asset Type" : "Animation",

    "Use Experimental Animation Transfer" : false,

    "Asset Id" : "Genesis8Male",

    "Content Type" : "Actor/Character",

    "FBX File" : "/Users/liuyu/Documents/DazToUnreal/Genesis8Male/Genesis8Male.fbx",

    "Base FBX File" : "/Users/liuyu/Documents/DazToUnreal/Genesis8Male/Genesis8Male_base.fbx",

    "HD FBX File" : "/Users/liuyu/Documents/DazToUnreal/Genesis8Male/Genesis8Male_HD.fbx",

    "Import Folder" : "/Users/liuyu/Documents/DazToUnreal/Genesis8Male/",

    "Product Name" : "",

    "Product Component Name" : "",

    "Materials" : [

    {

    "Version" : 4,

    "Asset Name" : "Genesis8Male",

    "Asset Label" : "Genesis 8 Male",

    "Material Name" : "Face",

    "Material Type" : "Iray Uber",

    "Value" : "Actor/Character",

    "Properties" : [

    {

    "Name" : "Asset Type",

    "Label" : "Asset Type",

    "Value" : "Actor/Character",

    "Data Type" : "String",

    "Texture" : ""

    },

    {

    "Name" : "UV Set",

    "Label" : "UV Set",

    "Value" : 0,

    "Data Type" : "Double",

    "Texture" : ""

    },

    {

    "Name" : "Smooth On",

    "Label" : "Smooth",

    "Value" : 1,

    "Data Type" : "Double",

    "Texture" : ""

    },

    {

    "Name" : "Smooth Angle",

    "Label" : "Angle",

    "Value" : 89.9,

    "Data Type" : "Double",

    "Texture" : ""

    },

    {

    "Name" : "Line Preview Color",

    "Label" : "Line Preview Color",

    "Value" : "#000000",

    "Data Type" : "Color",

    "Texture" : ""

    },

    {

    "Name" : "Line Start Width",

    "Label" : "Line Start Width (mm)",

    "Value" : 0.1,

    "Data Type" : "Double",

    "Texture" : ""

    },

    {

    "Name" : "Line End Width",

    "Label" : "Line End Width (mm)",

    "Value" : 0.1,

    "Data Type" : "Double",

    "Texture" : ""

    },

    ......

     

    Post edited by bitpart on
  • It's too long. I can only copy part of it

     

  • Attach the log rather than trying to paste it into the body.

  • bitpartbitpart Posts: 30
    edited November 2022

    Is this ok?

    111.png
    1920 x 1080 - 576K
    Post edited by bitpart on
  • It works after i changed "Intermiediate Folder", It may be caused by Chinese characters.Thank you!

     

    截屏2022-11-27 12.18.37.png
    513 x 669 - 184K
Sign In or Register to comment.