G9 product wish list
![Damsel](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/807/nRDONL30IC2YZ.jpg)
in The Commons
There are two things I desperately want: muscularity morphs for G9 with the individual muscle groups like we have for G8, and an honest to God clothes converter from G8. I get that the idea is to sell clothes, but the wardrobe is so limited, it's hard to use the character in my projects. Also, another Mike character would be appreciated.
Comments
I couldn't agree more. I really want to see some non-white characters, a MeiLin 9, etc etc. I'm hoping we can have great quality people from every continent before 12 months are out, fingers crossed. And third party characters. I guess patience is a virtue. But in the meantime, lots of converters and especially from Zev0 and Riversoft... I've spent a small fortune on G8 stuff, and it will be several years before my library is anywhere near as rich with G9 stuff, even if stuff were available, which it isn't. The real priority for me would be a clothes converter, but also Fit Control from Zev0 which I use on almost every project.
I'd prefer a V8 autofit clone made by SickleYield or Valzheimer rather than a clothing converter to clog up my drive with G9 duplicates of G8 things I already own.
I'd like Luthbel to give us Urban Survivors with relaxed fit jeans for Genesis 9, since he skipped Genesis 8.
200 Plus Head Morphs, HY Detailed Morphs, (unlikely but wished for: EJ Face Morphs & Details, Rarestone Face Morphs Collection)
A 3D Sugar character morph, either Bianca or something new.
I wholeheartedly recommend learning Zbrush or Blender. Converting clothes myself has always yielded better results than autofit.
An actual texture/UV conversion tool from G3/G8 (same UV) to G9.
I know there is the geoshell, but it does me no good. The whole point is for me is to be able use my character's skins on G9 with the new G9 8K detail maps. That way, it's worthwhile to convert my characters to G9.
Otherwise, all I get is the same skins on G9, which doesn't accomplish anything - in fact, from an artist's point of view (if you would call me that
) it's a step backwards due to the base mesh topology.