The appearance of collisions in the final render.
For a long time I have encountered such a problem that collisions on clothes appear on the final render, when there are no such problems in Iray viewing. Does anyone know how this can be solved?
Just don't suggest SubD, mesh Smoothing and puch modifier. I have tried this with different settings.
There is clearly a problem with the engine, because everything works well in Iray view.
Image removed
Post edited by Richard Haseltine on
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The preview uses a lower level of SubD than the render (by default) which affects both the base shape and displacement - try setting the two divisions (under mesh resolution in the Parameters pane) to the same value and see if the two versions then match. If not and you need to repost images please use an example that won't expose the nipple area.