Plastic and metal in 3Delight
DarkSpartan
Posts: 1,096
So I'm working on a pair of glasses, and while I can get them looking really nice in Iray, for some reason I can't seem to work out how to get metal to look like proper metal in 3Delight.
Nor can I get plastic (or glass!) lenses to look right. Doesn't seem to matter what I do, they come out looking frosted. In some cases this is okay, but when I need to do promos I want to climb the nearest wall (we don't talk about what the basic Iray shaders for the lenses did to her eyes when rendered in 3DL).
Comments
Which shader(s) are you trying?
First question...about the lenses.
Are they more than a single layer of polys...do they have actual 'thickness'? If so, is it a 'believable' thickness?
Glass shaders really, to look right (both Iray AND 3DL) need an actual, to scale thickness to the glass...there are ways of 'cheating', but the best glass is modelled. (Thin-walled ON for IRAY).
Also, the best glass uses a 'correct' IOR...and doesn't pipe specular through opacity (3DL).
The lenses were originally a pair of thin cylinders, with a total scale thickness of half a centimeter or so. I then shaped them to suit the current use. They use the solid glass default Iray shaders. In 3DL uses the Glossy Plastic shader, with some changes for refraction and so forth, and set to about 10% opacity. I know I'm doing it wrong in 3DL, because they look like crap. Iray looks pretty good, as long as I turn off the headlamp and there aren't too many other iray shaders in the scene. The second I try that, I get access errors and Studio's pukes up it's toenails and dies.
There's a pretty nice glass preset in this set...it's an omHumanSurface based preset.
http://decanandersen.deviantart.com/art/Free-DAZ-Shaders-Decan-s-Paint-Shop-397847722
But is he going to object if I use these to modify for redistribution?