G8.1 tear clipping with the eyes
AndrewJJP
Posts: 720
Has anyone seen, or more to the point knows how to fix the tear clipping with the eyes?
This is essentially a dial spun 8.1 character, and I can fix it by zeroing the shape (pose is already zeroed). I tried setting the dials to 0 one at a time to see which one was the issue and it didn't fix it, which surprised me.
Thanks!
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A bit of context, I made this character about 6 months ago for a request to make her based on a real person, so I assumed the 9% Dannie was 9% based on the position of the dial. In order to recreate the character, I needed 100% of Dannie, so for reasons I don't understand, the dial setting was wrong.
https://www.daz3d.com/hid-dannie-for-genesis-81-female
Dannie's character has the same problem, although it's not as bad. She's essential to get the look I want, so I'm still after correction suggestions as this looks really horrible when I render (iRay preview attached).
I can move the eyeball but then I get horrible shadows around the edges. I'm going to try and make a on-HD version with a morph export to see if that fixes it, otherwise I'll probably have to use a G8.
Am I the only person that's ever had this? Possibly a fault with this character?
Thanks :)
EDIT: I had already made an SD morph, presumably because I wanted to get rid of some of Dannie's HD details. That is why the dialo was 9%. And I remembered the difference - I don't want to use a G8 because the expressions are not as good!
If nobody has any ideas, I'll need to raise a ticket and wait forever I guess
OK - Totally wasted evening
I tried postwork, moving the eye, custom morph of the tear (couldn't get it right). I'm going to have to convert her to G8 and forego the expressions. Don't see I have any other option because the eyes are nowhere near good enough unfortunately. Here is a spot render. I don't think many people would accept that...
Have you tried moving the eyeball back slightly? Or making the eyeball a bit smaller? Others may have had this issue, but most don't render that close up so probably never notice it.
Thanks! Yes, I did try that. I needed to go to about -0.25 but the lacrimal was getting pretty huge and the eye looked a little off. I tried to composite the two images together with a mask in postwork but I didn't get a result I was happy with.
I think, on reflection, that G8 will probably be OK for this, but I'll find out for certain tomorrow.
I tend to render very high res so these things tend to show up unfortunately.
Thanks again for the suggestion
That is a real problem area with custom morph/sculpts. Some of the face morph packs have dials that specifically deal with the lower eyelid depth/curve. I have also used deformers, and Mesh Grabber for small corrections within Daz Studio. You can also export the figure to another program i.e. Blender and make the adjustment there.
Victoria 9's eyeball clips the gen9 tear also but the tear mat is just opaque enough to hide it... I've got another product with a clearer tear mat that reveals the clipping .
Thanks. Yesterday I had a go in Blender but I found about half the tear was inside the eye and while I had a quick try, it didn't seem practical especially as I wasn't sure what it was supposed to look like!
I never seem to remember MeshGrabber, I'll try that since I'll be able to see the results as I go along. Thanks!
Otherwise, G8 is an option in this case.
That’s a shame! I haven't tried v9, I can't see myself moving for a long time. I could potentially try a different mat and see what happens. Thanks :)
I'm back to this after a short break away from Daz!
When I looked at the issue in Blender, I decided the clipping was so bad it was beyond my level of skill to correct it (I had a go!) so instead I decided to convert her to a G8. I don't want to use a different character because she's supposed to look like a friend I'm making the picture for and Dannie is a great starting point
It seems a little bit silly to me, but G8.1 character morphs don't appear on G8 so I used the OBJ I exported to make a G8 shape then reapplied all the other changes I’d made but it seems there is more to a character than the shape. When I pose her eyes, they now pivot at the wrong point and move outside her head!
I'm now wondering whether there was any point in the G8 conversion. Would hiding the tear have achieved the same thing? I'm using G8 textures as the Albany character matches her skin quite well.
And if it does do something, can I use the proper 8.1 shape on an 8 character without having to create my own morph?
And for my own education...
What does my morph not do that the real one does?
Why is DS studio not showing 8.1 morphs on 8? They would work wouldn't they?
Sorry for all the questions!
You can add a smoothing modifier to the tear prop, and your clipping problem will go away. It works so well that I am surprised it is not applied by default.
In the scene tab, highlight the tear prop and click the drop down menu in the scene tab.
Edit>Geometry>Add Smoothing
If you make your morph the same, then it will work the same. Many pro morphs will contain hidden corrective morphs which allow them to work better when posing. You can find these in the data folder itself for the product. You can also look up the readme page for that product, which lists all files it includes. You will probably find a number of items that have MCM or JCM in their file name. These are the correctives. As your morph gets further from the default base Genesis shape, the more important these corrective morphs become.
Thank you so, so much! I will try it as soon as I get back to the PC!
Dannie's eyes move a long way, so I can now understand exactly how that is accounted for in the actual product but not in my simple obj export / import.